151 lines
5.2 KiB
Python
151 lines
5.2 KiB
Python
import kivy
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kivy.require('1.0.8')
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from kivy.app import App
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from kivy.uix.floatlayout import FloatLayout
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from kivy.uix.gridlayout import GridLayout
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from uix.custom_button import AnimatedButton
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from kivy.uix.scatter import Scatter
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from kivy.properties import ObjectProperty
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class gifScatter(Scatter):
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def __init__(self, **kwargs):
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super(gifScatter, self).__init__()
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class zipScatter(Scatter):
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def __init__(self, **kwargs):
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super(zipScatter, self).__init__()
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class jpgScatter(Scatter):
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def __init__(self, **kwargs):
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super(jpgScatter, self).__init__()
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class Right_Frame(GridLayout):
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currentObj = ObjectProperty(None)
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def __init__(self, **kwargs):
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super(Right_Frame, self).__init__()
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def on_value(self, *l):
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if self.currentObj:
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if abs(l[1]) <= 0:
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self.currentObj.anim_delay = -1
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l[2].text = 'Animation speed: %f FPS' % 0
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else:
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self.currentObj.anim_delay = 1 / l[1]
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l[2].text = 'Animation speed: %f FPS' % (
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1 / self.currentObj.anim_delay)
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else:
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l[0].max = 0
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l[2].text = 'No Image selected'
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class mainclass(FloatLayout):
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currentObj = ObjectProperty(None)
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def __init__(self, **kwargs):
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super(mainclass, self).__init__()
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# initialize variables
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self.sign = .10
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# setup Layouts
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layout = GridLayout(size_hint=(1, 1), cols=3, rows=1)
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left_frame = GridLayout(size_hint=(.25, 1), cols=1)
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client_frame = FloatLayout(size_hint=(1, 1))
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self.right_frame = Right_Frame()
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# setup buttons in left frame
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but_load_gif = AnimatedButton(text='load gif', halign='center')
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but_load_zip_png = AnimatedButton(text='load zipped\n png/s',
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halign='center')
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but_load_zip_jpg = AnimatedButton(text='load zipped\n jpg/s',
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halign='center')
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but_animated = AnimatedButton(text='animated button\n'
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'made using\nSequenced Images\n press to animate',
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halign='center',
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background_normal='data/images/button_white.png',
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background_down='data/images/button_white_animated.zip')
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but_animated_normal = AnimatedButton(text='borderless\n'
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'animated button\npress to stop',
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halign='center',
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background_down='data/images/button_white.png',
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background_normal='data/images/button_white_animated.zip')
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but_animated_borderless = AnimatedButton(text='Borderless',
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background_normal='data/images/info.png',
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background_down='data/images/info.zip', halign='center')
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but_animated_bordered = AnimatedButton(text='With Border',
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background_normal='data/images/info.png',
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background_down='data/images/info.zip', halign='center')
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# Handle button press/release
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def load_images(*l):
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if l[0].text == 'load gif' or l[0].text == 'load gif\n from cache':
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l[0].text = 'load gif\n from cache'
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sctr = gifScatter()
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if (l[0].text == 'load zipped\n png/s' or
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l[0].text == 'load zipped\n png/s from cache'):
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l[0].text = 'load zipped\n png/s from cache'
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sctr = zipScatter()
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if (l[0].text == 'load zipped\n jpg/s' or
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l[0].text == 'load zipped\n jpg/s from cache'):
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l[0].text = 'load zipped\n jpg/s from cache'
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sctr = jpgScatter()
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client_frame.add_widget(sctr, 1)
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# position scatter
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sctr.pos = (240 + self.sign, 200 + self.sign)
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self.sign += 10
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if self.sign > 200:
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self.sign = 10
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sctr.pos = (300, 200 - self.sign)
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# bind function on on_release
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but_load_gif.bind(on_release=load_images)
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but_load_zip_png.bind(on_release=load_images)
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but_load_zip_jpg.bind(on_release=load_images)
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# add widgets to left frame
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left_frame.add_widget(but_load_gif)
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left_frame.add_widget(but_load_zip_png)
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left_frame.add_widget(but_load_zip_jpg)
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left_frame.add_widget(but_animated)
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left_frame.add_widget(but_animated_normal)
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left_frame.add_widget(but_animated_borderless)
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left_frame.add_widget(but_animated_bordered)
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# set/remove border for borderless widgets (16,16,16,16) by default
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but_animated_normal.border = \
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but_animated_borderless.border = (0, 0, 0, 0)
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# add widgets to the main layout
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layout.add_widget(left_frame)
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layout.add_widget(client_frame)
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layout.add_widget(self.right_frame)
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# add main layout to root
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self.add_widget(layout)
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def on_currentObj(self, *l):
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self.right_frame.currentObj = self.currentObj
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class mainApp(App):
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def build(self):
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upl = mainclass()
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upl.size_hint = (1, 1)
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upl.pos_hint = {'top': 0, 'right': 1}
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return upl
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if __name__ == '__main__':
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mainApp().run()
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