squawk/ui/models/contact.h

75 lines
1.9 KiB
C++

#ifndef MODELS_CONTACT_H
#define MODELS_CONTACT_H
#include "item.h"
#include "presence.h"
#include "../../global.h"
#include <QMap>
#include <QIcon>
#include <deque>
namespace Models {
class Account;
class Contact : public Item
{
Q_OBJECT
public:
typedef std::deque<Shared::Message> Messages;
Contact(const QString& p_jid ,const QMap<QString, QVariant> &data, Item *parentItem = 0);
~Contact();
QString getJid() const;
Shared::Availability getAvailability() const;
Shared::SubscriptionState getState() const;
QIcon getStatusIcon() const;
int columnCount() const override;
QVariant data(int column) const override;
void update(const QString& field, const QVariant& value);
void addPresence(const QString& name, const QMap<QString, QVariant>& data);
void removePresence(const QString& name);
void appendChild(Models::Item * child) override;
QString getAccountName() const;
QString getAccountJid() const;
QString getAccountResource() const;
QString getContactName() const;
QString getStatus() const;
void addMessage(const Shared::Message& data);
unsigned int getMessagesCount() const;
void dropMessages();
void getMessages(Messages& container) const;
protected:
void _removeChild(int index) override;
const Account* getParentAccount() const;
protected slots:
void refresh();
protected:
void setAvailability(Shared::Availability p_state);
void setAvailability(unsigned int p_state);
void setState(Shared::SubscriptionState p_state);
void setState(unsigned int p_state);
void setJid(const QString p_jid);
void setStatus(const QString& p_state);
private:
QString jid;
Shared::Availability availability;
Shared::SubscriptionState state;
QMap<QString, Presence*> presences;
Messages messages;
unsigned int childMessages;
QString status;
};
}
#endif // MODELS_CONTACT_H