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squawk/core/account.h

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#ifndef CORE_ACCOUNT_H
#define CORE_ACCOUNT_H
#include <QtCore/QObject>
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#include <map>
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#include <set>
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#include <qxmpp/QXmppClient.h>
#include "../global.h"
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namespace Core
{
class Account : public QObject
{
Q_OBJECT
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public:
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Account(const QString& p_login, const QString& p_server, const QString& p_password, const QString& p_name, QObject* parent = 0);
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~Account();
void connect();
void disconnect();
Shared::ConnectionState getState() const;
QString getName() const;
QString getLogin() const;
QString getServer() const;
QString getPassword() const;
signals:
void connectionStateChanged(int);
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void addGroup(const QString& name);
void removeGroup(const QString& name);
void addContact(const QString& jid, const QString& name, const QString& group);
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void removeContact(const QString& jid);
void removeContact(const QString& jid, const QString& group);
void changeContact(const QString& jid, const QString& name);
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void addPresence(const QString& jid, const QString& name, const QMap<QString, QVariant>& data);
void removePresence(const QString& jid, const QString& name);
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private:
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QString name;
QString login;
QString server;
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QString password;
QXmppClient client;
Shared::ConnectionState state;
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std::map<QString, std::set<QString>> groups;
private slots:
void onClientConnected();
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void onClientDisconnected();
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void onRosterReceived();
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void onRosterItemAdded(const QString& bareJid);
void onRosterItemChanged(const QString& bareJid);
void onRosterItemRemoved(const QString& bareJid);
void onRosterPresenceChanged(const QString& bareJid, const QString& resource);
void onPresenceReceived(const QXmppPresence& presence);
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private:
void addedAccount(const QString &bareJid);
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};
}
#endif // CORE_ACCOUNT_H