69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#ifndef MODELS_ITEM_H
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#define MODELS_ITEM_H
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#include <QMap>
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#include <QString>
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#include <QVariant>
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#include <deque>
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namespace Models {
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class Item : public QObject{
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Q_OBJECT
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public:
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enum Type {
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account,
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group,
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contact,
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room,
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presence,
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root
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};
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explicit Item(Type p_type, const QMap<QString, QVariant> &data, Item *parentItem = 0);
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~Item();
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signals:
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void childChanged(Models::Item* item, int row, int col);
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void childIsAboutToBeInserted(Item* parent, int first, int last);
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void childInserted();
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void childIsAboutToBeRemoved(Item* parent, int first, int last);
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void childRemoved();
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void childIsAboutToBeMoved(Item* source, int first, int last, Item* destination, int newIndex);
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void childMoved();
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public:
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virtual void appendChild(Item *child);
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virtual void removeChild(int index);
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QString getName() const;
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void setName(const QString& name);
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Item *child(int row);
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int childCount() const;
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virtual int columnCount() const;
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virtual QVariant data(int column) const;
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int row() const;
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Item *parentItem();
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const Item *parentItemConst() const;
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const Type type;
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protected:
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virtual void changed(int col);
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virtual void _removeChild(int index);
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protected:
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QString name;
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std::deque<Item*> childItems;
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Item* parent;
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protected slots:
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virtual void toOfflineState();
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};
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}
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#endif // MODELS_ITEM_H
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