squawk/ui/widgets/room.cpp

76 lines
2.2 KiB
C++

/*
* Squawk messenger.
* Copyright (C) 2019 Yury Gubich <blue@macaw.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "room.h"
#include "shared/defines.h"
Room::Room(Models::Account* acc, Models::Room* p_room, QWidget* parent):
Conversation(true, acc, p_room, p_room->getJid(), "", parent),
room(p_room)
{
setName(p_room->getName());
setStatus(room->getSubject());
setAvatar(room->getAvatarPath());
connect(room, &Models::Room::childChanged, this, &Room::onRoomChanged);
connect(room, &Models::Room::participantJoined, this, &Room::onParticipantJoined);
connect(room, &Models::Room::participantLeft, this, &Room::onParticipantLeft);
}
Room::~Room() {
}
Shared::Message Room::createMessage() const {
Shared::Message msg = Conversation::createMessage();
msg.setType(Shared::Message::groupChat);
msg.setFromJid(room->getJid());
msg.setFromResource(room->getNick());
msg.setToJid(palJid);
return msg;
}
bool Room::autoJoined() const {
return room->getAutoJoin();
}
void Room::onRoomChanged(Models::Item* item, int row, int col) {
SHARED_UNUSED(row);
if (item == room) {
switch (col) {
case 0:
setName(room->getRoomName());
break;
case 6:
setStatus(room->getSubject());
break;
case 8:
setAvatar(room->getAvatarPath());
break;
}
}
}
void Room::onParticipantJoined(const Models::Participant& participant) {
SHARED_UNUSED(participant);
}
void Room::onParticipantLeft(const QString& name) {
SHARED_UNUSED(name);
}