adjust CMakeLists.txt, to prepare for win32 and macos builds
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ef1a9846bf
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@ -18,15 +18,17 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG "-g -Wall -Wextra")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS_DEBUG "-g -Wall -Wextra")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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endif(CMAKE_COMPILER_IS_GNUCXX)
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message("Build type: ${CMAKE_BUILD_TYPE}")
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set(squawk_SRC
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main.cpp
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exception.cpp
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signalcatcher.cpp
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shared/global.cpp
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shared/utils.cpp
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shared/message.cpp
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@ -34,6 +36,13 @@ set(squawk_SRC
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shared/icons.cpp
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)
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if (WIN32)
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list(APPEND squawk_SRC signalcatcher_win32.cpp)
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else (WIN32)
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list(APPEND squawk_SRC signalcatcher.cpp)
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endif (WIN32)
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set(squawk_HEAD
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exception.h
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signalcatcher.h
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@ -47,10 +56,40 @@ set(squawk_HEAD
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)
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configure_file(resources/images/logo.svg squawk.svg COPYONLY)
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execute_process(COMMAND convert -background none -size 48x48 squawk.svg squawk48.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -size 64x64 squawk.svg squawk64.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -size 128x128 squawk.svg squawk128.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -size 256x256 squawk.svg squawk256.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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if (WIN32)
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set(CONVERT_BIN magick convert)
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else(WIN32)
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set(CONVERT_BIN convert)
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endif(WIN32)
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execute_process(COMMAND ${CONVERT_BIN} -background none -size 48x48 squawk.svg squawk48.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND ${CONVERT_BIN} -background none -size 64x64 squawk.svg squawk64.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND ${CONVERT_BIN} -background none -size 128x128 squawk.svg squawk128.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND ${CONVERT_BIN} -background none -size 256x256 squawk.svg squawk256.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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if (WIN32)
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execute_process(COMMAND ${CONVERT_BIN} squawk48.png squawk64.png squawk256.png squawk.ico WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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set(SQUAWK_WIN_RC "${CMAKE_CURRENT_BINARY_DIR}/squawk.rc")
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endif(WIN32)
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if (APPLE)
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file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/icns.iconset")
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execute_process(COMMAND convert -background none -size 16x16 squawk.svg icns.iconset/icon_16x16.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !32x32 squawk.svg "icns.iconset/icon_16x16@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !32x32 squawk.svg "icns.iconset/icon_32x32.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !64x64 squawk.svg "icns.iconset/icon_32x32@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !128x128 squawk.svg "icns.iconset/icon_128x128.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !256x256 squawk.svg "icns.iconset/icon_128x128@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !256x256 squawk.svg "icns.iconset/icon_256x256.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !512x512 squawk.svg "icns.iconset/icon_256x256@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !512x512 squawk.svg "icns.iconset/icon_512x512.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND convert -background none -resize !1024x1024 squawk.svg "icns.iconset/icon_512x512@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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execute_process(COMMAND iconutil -c icns "icns.iconset" -o "squawk.icns" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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set(MACOSX_BUNDLE_ICON_FILE squawk.icns)
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set(APP_ICON_MACOSX ${CMAKE_CURRENT_BINARY_DIR}/squawk.icns)
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set_source_files_properties(${APP_ICON_MACOSX} PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources")
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endif (APPLE)
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configure_file(packaging/squawk.desktop squawk.desktop COPYONLY)
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@ -92,7 +131,13 @@ if (WITH_KWALLET)
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endif()
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endif()
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add_executable(squawk ${squawk_SRC} ${squawk_HEAD} ${RCC})
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set(WIN32_FLAG "")
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if (WIN32)
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if (CMAKE_BUILD_TYPE STREQUAL "Release")
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set(WIN32_FLAG WIN32)
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endif()
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endif(WIN32)
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add_executable(squawk ${WIN32_FLAG} ${squawk_SRC} ${squawk_HEAD} ${RCC} ${SQUAWK_WIN_RC} ${APP_ICON_MACOSX})
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target_link_libraries(squawk Qt5::Widgets)
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add_subdirectory(ui)
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@ -8,6 +8,19 @@ find_package(Qt5Gui CONFIG REQUIRED)
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find_package(Qt5Network CONFIG REQUIRED)
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find_package(Qt5Xml CONFIG REQUIRED)
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# Find LMDB from system or ${LMDB_DIR}
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find_path(LMDB_INCLUDE_DIR NAMES lmdb.h PATHS "${LMDB_DIR}/include")
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if (UNIX AND NOT APPLE)
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# Linux
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find_library(LMDB_LIBRARIES NAMES liblmdb.a PATHS ${LMDB_DIR})
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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else (UNIX AND NOT APPLE)
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# Windows / macOS: LMDB_DIR has to be specified
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set(LMDB_LIBRARIES "${LMDB_DIR}/lib/liblmdb.a")
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endif (UNIX AND NOT APPLE)
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set(squawkCORE_SRC
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squawk.cpp
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account.cpp
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@ -27,6 +40,7 @@ add_subdirectory(passwordStorageEngines)
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# Tell CMake to create the helloworld executable
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add_library(squawkCORE ${squawkCORE_SRC})
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target_include_directories(squawkCORE PUBLIC ${LMDB_INCLUDE_DIR})
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if(SYSTEM_QXMPP)
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get_target_property(QXMPP_INTERFACE_INCLUDE_DIRECTORIES QXmpp::QXmpp INTERFACE_INCLUDE_DIRECTORIES)
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@ -39,7 +53,13 @@ target_link_libraries(squawkCORE Qt5::Network)
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target_link_libraries(squawkCORE Qt5::Gui)
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target_link_libraries(squawkCORE Qt5::Xml)
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target_link_libraries(squawkCORE qxmpp)
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target_link_libraries(squawkCORE lmdb)
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target_link_libraries(squawkCORE ${LMDB_LIBRARIES})
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if (UNIX AND NOT APPLE)
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# Linux
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target_link_libraries(squawkCORE Threads::Threads)
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endif (UNIX AND NOT APPLE)
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target_link_libraries(squawkCORE simpleCrypt)
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if (WITH_KWALLET)
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target_link_libraries(squawkCORE kwalletPSE)
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42
signalcatcher_win32.cpp
Normal file
42
signalcatcher_win32.cpp
Normal file
@ -0,0 +1,42 @@
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/*
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* Squawk messenger.
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* Copyright (C) 2021 Shunf4 <shun1048576@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "signalcatcher.h"
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#include <unistd.h>
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SignalCatcher::SignalCatcher(QCoreApplication *p_app, QObject *parent):
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QObject(parent),
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app(p_app)
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{
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}
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SignalCatcher::~SignalCatcher()
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{}
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void SignalCatcher::handleSigInt()
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{
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}
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void SignalCatcher::intSignalHandler(int unused)
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{
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}
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int SignalCatcher::setup_unix_signal_handlers()
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{
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return 0;
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}
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@ -36,6 +36,11 @@ set(squawkUI_SRC
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utils/dropshadoweffect.cpp
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)
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# Add squawk.ui to squawkUI_SRC so that the .ui files are displayed in Qt Creator
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qt5_wrap_ui(squawkUI_SRC
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squawk.ui
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)
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# Tell CMake to create the helloworld executable
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add_library(squawkUI ${squawkUI_SRC})
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@ -21,6 +21,16 @@ set(squawkWidgets_SRC
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joinconference.cpp
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)
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# Add to squawkUI_SRC so that the .ui files are displayed in Qt Creator
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qt5_wrap_ui(squawkWidgets_SRC
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account.ui
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accounts.ui
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conversation.ui
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joinconference.ui
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newcontact.ui
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vcard/vcard.ui
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)
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# Tell CMake to create the helloworld executable
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add_library(squawkWidgets ${squawkWidgets_SRC})
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