squawk/ui/conversation.h

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/*
* <one line to give the program's name and a brief idea of what it does.>
* Copyright (C) 2019 Yury Gubich <blue@macaw.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONVERSATION_H
#define CONVERSATION_H
#include <QWidget>
#include <QScopedPointer>
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#include "../global.h"
#include "models/contact.h"
#include "messageline.h"
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namespace Ui
{
class Conversation;
}
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class KeyEnterReceiver : public QObject
{
Q_OBJECT
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public:
KeyEnterReceiver(QObject* parent = 0);
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protected:
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bool ownEvent;
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bool eventFilter(QObject* obj, QEvent* event);
signals:
void enterPressed();
};
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class Conversation : public QWidget
{
Q_OBJECT
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public:
Conversation(Models::Contact* p_contact, QWidget* parent = 0);
~Conversation();
QString getJid() const;
QString getAccount() const;
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QString getPalResource() const;
void addMessage(const Shared::Message& data);
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void setPalResource(const QString& res);
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signals:
void sendMessage(const Shared::Message& message);
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protected:
void setState(Shared::Availability state);
void setStatus(const QString& status);
void setName(const QString& name);
protected slots:
void onContactChanged(Models::Item* item, int row, int col);
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void onEnterPressed();
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void onMessagesResize(int amount);
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private:
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enum Scroll {
nothing,
keep,
down
};
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Models::Contact* contact;
MessageLine* line;
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QScopedPointer<Ui::Conversation> m_ui;
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KeyEnterReceiver ker;
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QString activePalResource;
QString thread;
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Scroll scroll;
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};
#endif // CONVERSATION_H