squawk/ui/dialogqueue.cpp

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2022-04-11 15:45:12 +00:00
// Squawk messenger.
// Copyright (C) 2019 Yury Gubich <blue@macaw.me>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dialogqueue.h"
#include "squawk.h"
#include <QDebug>
DialogQueue::DialogQueue(Squawk* p_squawk):
QObject(),
currentSource(),
currentAction(none),
queue(),
collection(queue.get<0>()),
sequence(queue.get<1>()),
prompt(nullptr),
squawk(p_squawk)
{
}
DialogQueue::~DialogQueue()
{
}
bool DialogQueue::addAction(const QString& source, DialogQueue::Action action)
{
if (action == none) {
return false;
}
if (currentAction == none) {
currentAction = action;
currentSource = source;
performNextAction();
return true;
} else {
if (currentAction != action || currentSource != source) {
std::pair<Queue::iterator, bool> result = queue.emplace(source, action);
return result.second;
} else {
return false;
}
}
}
bool DialogQueue::cancelAction(const QString& source, DialogQueue::Action action)
{
if (source == currentSource && action == currentAction) {
actionDone();
return true;
} else {
Collection::iterator itr = collection.find(ActionId{source, action});
if (itr != collection.end()) {
collection.erase(itr);
return true;
} else {
return false;
}
}
}
void DialogQueue::performNextAction()
{
switch (currentAction) {
case none:
actionDone();
break;
case askPassword: {
QInputDialog* dialog = new QInputDialog(squawk);
prompt = dialog;
connect(dialog, &QDialog::accepted, this, &DialogQueue::onPropmtAccepted);
connect(dialog, &QDialog::rejected, this, &DialogQueue::onPropmtRejected);
dialog->setInputMode(QInputDialog::TextInput);
dialog->setTextEchoMode(QLineEdit::Password);
dialog->setLabelText(tr("Input the password for account %1").arg(currentSource));
dialog->setWindowTitle(tr("Password for account %1").arg(currentSource));
dialog->setTextValue("");
dialog->exec();
}
break;
case askCredentials: {
CredentialsPrompt* dialog = new CredentialsPrompt(squawk);
prompt = dialog;
connect(dialog, &QDialog::accepted, this, &DialogQueue::onPropmtAccepted);
connect(dialog, &QDialog::rejected, this, &DialogQueue::onPropmtRejected);
Models::Account* acc = squawk->rosterModel.getAccount(currentSource);
dialog->setAccount(currentSource);
dialog->setLogin(acc->getLogin());
dialog->setPassword(acc->getPassword());
dialog->exec();
}
break;
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}
}
void DialogQueue::onPropmtAccepted()
{
switch (currentAction) {
case none:
break;
case askPassword: {
QInputDialog* dialog = static_cast<QInputDialog*>(prompt);
emit squawk->responsePassword(currentSource, dialog->textValue());
}
break;
case askCredentials: {
CredentialsPrompt* dialog = static_cast<CredentialsPrompt*>(prompt);
emit squawk->modifyAccountRequest(currentSource, {
{"login", dialog->getLogin()},
{"password", dialog->getPassword()}
});
}
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break;
}
actionDone();
}
void DialogQueue::onPropmtRejected()
{
switch (currentAction) {
case none:
break;
case askPassword:
case askCredentials:
emit squawk->disconnectAccount(currentSource);
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break;
}
actionDone();
}
void DialogQueue::actionDone()
{
prompt->deleteLater();
prompt = nullptr;
if (queue.empty()) {
currentAction = none;
currentSource = "";
} else {
Sequence::iterator itr = sequence.begin();
currentAction = itr->action;
currentSource = itr->source;
sequence.erase(itr);
performNextAction();
}
}
DialogQueue::ActionId::ActionId(const QString& p_source, DialogQueue::Action p_action):
source(p_source),
action(p_action) {}
bool DialogQueue::ActionId::operator < (const DialogQueue::ActionId& other) const
{
if (action == other.action) {
return source < other.source;
} else {
return action < other.action;
}
}
DialogQueue::ActionId::ActionId(const DialogQueue::ActionId& other):
source(other.source),
action(other.action) {}