squawk/ui/models/item.h

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#ifndef MODELS_ITEM_H
#define MODELS_ITEM_H
#include <QMap>
#include <QString>
#include <QVariant>
#include <deque>
namespace Models {
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class Item : public QObject{
Q_OBJECT
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public:
enum Type {
account,
group,
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contact,
room,
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presence,
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root
};
explicit Item(Type p_type, const QMap<QString, QVariant> &data, Item *parentItem = 0);
~Item();
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signals:
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void childChanged(Models::Item* item, int row, int col);
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void childIsAboutToBeInserted(Item* parent, int first, int last);
void childInserted();
void childIsAboutToBeRemoved(Item* parent, int first, int last);
void childRemoved();
void childIsAboutToBeMoved(Item* source, int first, int last, Item* destination, int newIndex);
void childMoved();
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public:
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virtual void appendChild(Item *child);
virtual void removeChild(int index);
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QString getName() const;
void setName(const QString& name);
Item *child(int row);
int childCount() const;
virtual int columnCount() const;
virtual QVariant data(int column) const;
int row() const;
Item *parentItem();
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const Item *parentItemConst() const;
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QString getAccountName() const;
QString getAccountJid() const;
QString getAccountResource() const;
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const Type type;
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protected:
virtual void changed(int col);
virtual void _removeChild(int index);
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const Item* getParentAccount() const;
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protected:
QString name;
std::deque<Item*> childItems;
Item* parent;
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protected slots:
virtual void toOfflineState();
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};
}
#endif // MODELS_ITEM_H