lmdbal/src/transaction.cpp

72 lines
1.4 KiB
C++

#include "transaction.h"
LMDBAL::Transaction::Transaction():
txn(nullptr),
active(false),
parent(nullptr)
{}
LMDBAL::Transaction::Transaction(TransactionID txn, const Base* parent) :
txn(txn),
active(true),
parent(parent)
{}
LMDBAL::Transaction::Transaction(Transaction&& other):
txn(other.txn),
active(other.active),
parent(other.parent)
{
other.active = false;
}
LMDBAL::Transaction::~Transaction() {
terminate();
}
LMDBAL::Transaction& LMDBAL::Transaction::operator=(Transaction&& other) {
terminate();
txn = other.txn;
active = other.active;
parent = other.parent;
other.active = false;
return *this;
}
void LMDBAL::Transaction::terminate() {
if (active) {
parent->abortTransaction(txn);
active = false;
}
}
bool LMDBAL::Transaction::isActive() const {
return active; //todo may be it's better if I query it from DB?
}
LMDBAL::WriteTransaction::WriteTransaction(TransactionID txn, Base* parent):
Transaction(txn, parent)
{}
LMDBAL::WriteTransaction::WriteTransaction():
Transaction()
{}
LMDBAL::WriteTransaction::WriteTransaction(WriteTransaction&& other):
Transaction(std::move(other))
{}
void LMDBAL::WriteTransaction::abort() {
terminate();
}
void LMDBAL::WriteTransaction::commit() {
if (active) {
const_cast<Base*>(parent)->commitTransaction(txn);
active = false;
}
}