lmdbal/src/transaction.cpp

155 lines
3.9 KiB
C++

#include "transaction.h"
/**
* \class LMDBAL::Transaction
* \brief Public read only transaction
*
* This class provides read only transactions you can use
* to speed to your queries keeping them thread safe.
* LMDBAL::Transaction is <b>NOT COPYABLE</b> but <b>MOVABLE</b>.
* Transaction can be in one of two states: active or terminated.
* The way to receive an active LMDBAL::Transaction is to call LMDBAL::Base::beginReadOnlyTransaction.
*
* Active transactions become terminated upon the call of LMDBAL::Transaction::terminate.
* Active transactions automaticaly terminate themselves upon destruction.
*
* You <b>CAN NOT</b> use inactive transactions for any query.
*/
/**
* \brief Constructs inactive transaction
*/
LMDBAL::Transaction::Transaction():
txn(nullptr),
active(false),
parent(nullptr)
{}
/**
* \brief Constructs an active transaction
*/
LMDBAL::Transaction::Transaction(TransactionID txn, const Base* parent) :
txn(txn),
active(true),
parent(parent)
{}
/**
* \brief Moves transaction to a new object
*/
LMDBAL::Transaction::Transaction(Transaction&& other):
txn(other.txn),
active(other.active),
parent(other.parent)
{
other.active = false;
}
/**
* \brief Destroys transaction
*/
LMDBAL::Transaction::~Transaction() {
terminate();
}
/**
* \brief Move-assigns transaction to the new object
*/
LMDBAL::Transaction& LMDBAL::Transaction::operator=(Transaction&& other) {
terminate();
txn = other.txn;
active = other.active;
parent = other.parent;
other.active = false;
return *this;
}
/**
* \brief Terminates transaction if it was active
*
* Transaction becomes terminated after calling this method
*/
void LMDBAL::Transaction::terminate() {
if (active) {
parent->abortTransaction(txn);
active = false;
}
}
/**
* \brief Returns transaction states
*
* \returns true if the transaction is active, false otherwise
*/
bool LMDBAL::Transaction::isActive() const {
return active; //todo may be it's better if I query it from DB?
}
/**
* \class LMDBAL::WriteTransaction
* \brief Public writable transaction
*
* This class provides writable transactions you can use
* to speed to your queries and modifications keeping them thread safe.
* LMDBAL::WriteTransaction is <b>NOT COPYABLE</b> but <b>MOVABLE</b>.
* Transaction can be in one of two states: active or terminated.
* The way to receive an active LMDBAL::WriteTransaction is to call LMDBAL::Base::beginTransaction.
* You can use LMDBAL::WriteTransaction for everything instead of LMDBAL::Transaction
*
* Active transactions become terminated upon the call of
* LMDBAL::WriteTransaction::abort or LMDBAL::WriteTransaction::commit.
* Calling LMDBAL::Transaction::terminate on LMDBAL::WriteTransaction
* is exactly the same as calling LMDBAL::WriteTransaction::abort.
*
* Active transactions automaticaly terminate themselves upon destruction.
* <b>For LMDBAL::WriteTransaction default behaviour upon destruction is to abort.</b>
*
* You <b>CAN NOT</b> use inactive transactions for any query.
*/
/**
* \brief Constructs active write transaction
*/
LMDBAL::WriteTransaction::WriteTransaction(TransactionID txn, Base* parent):
Transaction(txn, parent)
{}
/**
* \brief Constructs inactive write transaction
*/
LMDBAL::WriteTransaction::WriteTransaction():
Transaction()
{}
/**
* \brief Moves transaction to the new object
*/
LMDBAL::WriteTransaction::WriteTransaction(WriteTransaction&& other):
Transaction(std::move(other))
{}
/**
* \brief Aborts transaction cancelling all changes
*
* Transaction becomes terminated after calling this method
*/
void LMDBAL::WriteTransaction::abort() {
terminate();
}
/**
* \brief Commits transaction submitting all changes
*
* Transaction becomes terminated after calling this method
*/
void LMDBAL::WriteTransaction::commit() {
if (active) {
const_cast<Base*>(parent)->commitTransaction(txn);
active = false;
}
}