lmdbal/src/cache.h

125 lines
5.2 KiB
C++

/*
* LMDB Abstraction Layer.
* Copyright (C) 2023 Yury Gubich <blue@macaw.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LMDBAL_CACHE_H
#define LMDBAL_CACHE_H
#include <map>
#include <set>
#include <tuple>
#include "storage.h"
namespace LMDBAL {
template <class K, class V>
class Cache : public Storage<K, V> {
friend class Base;
enum class Mode { /**<it's a cache state when we:*/
nothing, /**< - know nothing about records in database on disk*/
size, /**< - know just an amount of records*/
full /**< - shure that our cache is equal to the database on disk*/
};
enum class Operation { /**<Operation type, used in pcrocessing cache modification after writable transaction is commited*/
add,
remove,
change,
force,
drop,
replace,
addMany
};
typedef std::pair<Operation, void*> Entry;
typedef std::list<Entry> Queue;
typedef std::map<TransactionID, Queue> TransactionCache;
protected:
Cache(const std::string& name, Base* parent);
~Cache() override;
virtual void transactionStarted(TransactionID txn, bool readOnly) const override;
virtual void transactionCommited(TransactionID txn) override;
virtual void transactionAborted(TransactionID txn) const override;
private:
void handleMode() const;
void handleTransactionEntry(const Entry& entry);
void destroyTransactionEntry(const Entry& entry) const;
void handleAddRecord(const K& key, const V& value);
void handleRemoveRecord(const K& key);
void handleChangeRecord(const K& key, const V& value);
void handleForceRecord(const K& key, const V& value, bool added);
void handleReplaceAll(std::map<K, V>* data);
void handleAddRecords(const std::map<K, V>& data, bool overwrite, SizeType newSize);
void handleDrop();
public:
using Storage<K, V>::drop;
virtual int drop(TransactionID transaction) override;
virtual void addRecord(const K& key, const V& value) override;
virtual void addRecord(const K& key, const V& value, TransactionID txn) override;
virtual bool forceRecord(const K& key, const V& value) override;
virtual bool forceRecord(const K& key, const V& value, TransactionID txn) override;
virtual void changeRecord(const K& key, const V& value) override;
virtual void changeRecord(const K& key, const V& value, TransactionID txn) override;
virtual void removeRecord(const K& key) override;
virtual void removeRecord(const K& key, TransactionID txn) override;
virtual bool checkRecord(const K& key) const override;
virtual bool checkRecord(const K& key, TransactionID txn) const override;
virtual void getRecord(const K& key, V& out) const override;
virtual void getRecord(const K& key, V& out, TransactionID txn) const override;
virtual V getRecord(const K& key) const override;
virtual V getRecord(const K& key, TransactionID txn) const override;
virtual SizeType count() const override;
virtual SizeType count(TransactionID txn) const override;
virtual std::map<K, V> readAll() const override;
virtual std::map<K, V> readAll(TransactionID txn) const override;
virtual void readAll(std::map<K, V>& out) const override;
virtual void readAll(std::map<K, V>& out, TransactionID txn) const override;
virtual void replaceAll(const std::map<K, V>& data) override;
virtual void replaceAll(const std::map<K, V>& data, TransactionID txn) override;
virtual SizeType addRecords(const std::map<K, V>& data, bool overwrite = false) override;
virtual SizeType addRecords(const std::map<K, V>& data, TransactionID txn, bool overwrite = false) override;
protected:
/**
* \brief Cache mode
*
* Sometimes we have a complete information about the content of the database,
* and we don't even need to refer to lmdb to fetch or check for data.
* This member actually shows what is the current state, more about them you can read in Enum descriptions
*
* It's done with pointer to comply some of the const method limitations which would modify this state eventually
*/
Mode* mode;
std::map<K, V>* cache; /**<\brief Cached data*/
std::set<K>* abscent; /**<\brief Set of keys that are definitely not in the cache*/
SizeType* sizeDifference; /**<\brief Difference of size between cached data and amount of records in the lmdb storage*/
TransactionCache* transactionCache; /**<\brief All changes made under under uncommited transactions*/
};
}
#include "cache.hpp"
#endif // LMDBAL_CACHE_H