lmdbal/README.md

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# LMDBAL - Lightning Memory Data Base Abstraction Level
[![AUR license](https://img.shields.io/aur/license/lmdbal?style=flat-square)](https://git.macaw.me/blue/lmdbal/raw/branch/master/LICENSE.md)
[![AUR version](https://img.shields.io/aur/version/lmdbal?style=flat-square)](https://aur.archlinux.org/packages/lmdbal/)
[![Liberapay patrons](https://img.shields.io/liberapay/patrons/macaw.me?logo=liberapay&style=flat-square)](https://liberapay.com/macaw.me)
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[![Documentation](https://img.shields.io/badge/Documentation-HTML-green)](https://macaw.me/lmdbal/doc/html)
### Prerequisites
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- a compiler (c++ would do)
- Qt 5 or higher (qt5-base would do)
- lmdb
- CMake 3.16 or higher
- Doxygen (optional, for documentation)
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- gtest (optional, for tests)
### Using with CMake
#### As a system library
If you're using LMDBAL as a system library you probably have no control over it's build options. The easiest way to include the project is to add following
```
find_package(lmdbal)
if (LMDBAL_FOUND)
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target_include_directories(yourTarget PRIVATE ${LMDBAL_INCLUDE_DIRS})
target_link_libraries(yourTarget PRIVATE LMDBAL::LMDBAL)
endif()
```
#### As an embeded subproject
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If you're using LMDBAL as a embeded library you might want to control it's build options, for example you can run
```
set(BUILD_STATIC ON)
```
before including the library in your project. This will set the library to be build in a static mode.
Then you want to run something like this
```
add_subdirectory(pathTo/yourEmbedded/libraries/lmdbal)
add_library(LMDBAL::LMDBAL ALIAS LMDBAL)
...
target_link_libraries(yourTarget PRIVATE LMDBAL::LMDBAL)
```
The headers are added as `PUBLIC` so you might not even need to `target_link_libraries` them
### Building
LMDBAL uses CMake as a build system.
Please check the prerequisites and install them before building.
Here is an easy way to build a project
```
$ git clone https://git.macaw.me/blue/lmdbal
$ cd lmdbal
$ mkdir build
$ cd build
$ cmake .. [ *optional keys* ]
$ cmake --build .
$ cmake --install . --prefix install
```
This way will create you a `lmdbal/build` directory with temporary files, and `lmdbal/build/install` with all the export files for installation to the system.
After `cmake ..` you can specify keys to alter the building process. In this context building keys are transfered like so
```
cmake .. -D KEY1=VALUE1 -D KEY2=VALUE2 ...
```
#### List of keys
Here is the list of keys you can pass to configuration phase of `cmake ..`:
- `CMAKE_BUILD_TYPE` - `Debug` just builds showing all warnings, `Release` builds with no warnings and applies optimizations (default is `Debug`);
- `BUILD_STATIC` - `True` builds project as a static library, `False` builds as dynamic (default is `False`);
- `BUILD_TESTS` - `True` build unit tests, `False` does not (default is `False`);
- `BUILD_DOC` - `True` build doxygen documentation, `False` does not (default is `False`);
- `BUILD_DOXYGEN_AWESOME` - `True` build doxygen awesome theme if `BUILD_DOC` is also `True` (default is `False`);
- `QT_VERSION_MAJOR` - `5` links against Qt5, `6` links agains Qt6, there is no default, so, if you didn't specify it the project will chose automatically;
#### Running tests
If you built the library with `-D BUILD_TESTS=True`, then there will be `lmdbal/build/tests/runUnitTests` executable file. You can simply run it as
```
./runUnitTests
```
if you're in the same directory with it
## License
This project is licensed under the GPLv3 License - see the [LICENSE.md](LICENSE.md) file for details