This commit is contained in:
LibreHacker 2020-10-02 23:20:08 +03:00
parent 5052c0e80a
commit 0a17bf8103
9 changed files with 119 additions and 0 deletions

3
.gitignore vendored Normal file
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.mono
.import
mono_crash*

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Scenes/MainMenu.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/MainMenu.cs" type="Script" id=1]
[node name="MainMenu" type="Node2D"]
script = ExtResource( 1 )

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Scripts/MainMenu.cs Normal file
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using Godot;
using System;
public class MainMenu : Node2D
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Normal file

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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paraBellumSacrum.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
</Project>

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paraBellumSacrum.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "paraBellumSacrum", "paraBellumSacrum.csproj", "{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="paraBellumSacrum"
run/main_scene="res://Scenes/MainMenu.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"