diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..9805072 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +.mono +.import +mono_crash* diff --git a/Scenes/MainMenu.tscn b/Scenes/MainMenu.tscn new file mode 100644 index 0000000..b500f61 --- /dev/null +++ b/Scenes/MainMenu.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Scripts/MainMenu.cs" type="Script" id=1] + +[node name="MainMenu" type="Node2D"] +script = ExtResource( 1 ) diff --git a/Scripts/MainMenu.cs b/Scripts/MainMenu.cs new file mode 100644 index 0000000..5603f87 --- /dev/null +++ b/Scripts/MainMenu.cs @@ -0,0 +1,21 @@ +using Godot; +using System; + +public class MainMenu : Node2D +{ + // Declare member variables here. Examples: + // private int a = 2; + // private string b = "text"; + + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + + } + +// // Called every frame. 'delta' is the elapsed time since the previous frame. +// public override void _Process(float delta) +// { +// +// } +} diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/icon.png differ diff --git a/icon.png.import b/icon.png.import new file mode 100644 index 0000000..96cbf46 --- /dev/null +++ b/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/paraBellumSacrum.csproj b/paraBellumSacrum.csproj new file mode 100644 index 0000000..cb988d2 --- /dev/null +++ b/paraBellumSacrum.csproj @@ -0,0 +1,5 @@ + + + net472 + + \ No newline at end of file diff --git a/paraBellumSacrum.sln b/paraBellumSacrum.sln new file mode 100644 index 0000000..f1556d9 --- /dev/null +++ b/paraBellumSacrum.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "paraBellumSacrum", "paraBellumSacrum.csproj", "{4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + ExportDebug|Any CPU = ExportDebug|Any CPU + ExportRelease|Any CPU = ExportRelease|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.Debug|Any CPU.Build.0 = Debug|Any CPU + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU + {4E091D62-5FE5-4144-B1A6-21A9BB5EBCB2}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU + EndGlobalSection +EndGlobal diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..9b9e105 --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} + +[application] + +config/name="paraBellumSacrum" +run/main_scene="res://Scenes/MainMenu.tscn" +config/icon="res://icon.png" + +[rendering] + +environment/default_environment="res://default_env.tres"