test-kivy-app/kivy_venv/share/kivy-examples/demo/multistroke/historymanager.py
2024-09-15 15:12:16 +03:00

277 lines
9.5 KiB
Python

__all__ = ('GestureHistoryManager', 'GestureVisualizer')
from kivy.app import App
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.uix.widget import Widget
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.graphics import Color, Line
from kivy.properties import ObjectProperty, BooleanProperty
from kivy.compat import PY2
# local libraries
from helpers import InformationPopup
from settings import MultistrokeSettingsContainer
# refuse heap permute for gestures with more strokes than 3
# (you can increase it, but 4 strokes = 384 templates, 5 = 3840)
MAX_PERMUTE_STROKES = 3
Builder.load_file('historymanager.kv')
class GestureHistoryManager(GridLayout):
selected = ObjectProperty(None, allownone=True)
def __init__(self, **kwargs):
super(GestureHistoryManager, self).__init__(**kwargs)
self.gesturesettingsform = GestureSettingsForm()
rr = self.gesturesettingsform.rrdetails
rr.bind(on_reanalyze_selected=self.reanalyze_selected)
self.infopopup = InformationPopup()
self.recognizer = App.get_running_app().recognizer
def reanalyze_selected(self, *l):
# recognize() can block the UI with max_gpf=100, show a message
self.infopopup.text = 'Please wait, analyzing ..'
self.infopopup.auto_dismiss = False
self.infopopup.open()
# Get a reference to the original GestureContainer object
gesture_obj = self.selected._result_obj._gesture_obj
# Reanalyze the candidate strokes using current database
res = self.recognizer.recognize(gesture_obj.get_vectors(),
max_gpf=100)
# Tag the result with the gesture object (it didn't change)
res._gesture_obj = gesture_obj
# Tag the selected item with the updated ProgressTracker
self.selected._result_obj = res
res.bind(on_complete=self._reanalyze_complete)
def _reanalyze_complete(self, *l):
self.gesturesettingsform.load_visualizer(self.selected)
self.infopopup.dismiss()
def add_selected_to_database(self, *l):
if self.selected is None:
raise Exception('add_gesture_to_database before load_visualizer?')
if self.gesturesettingsform.addsettings is None:
raise Exception('add_gesture_to_database missing addsetings?')
ids = self.gesturesettingsform.addsettings.ids
name = ids.name.value.strip()
if name == '':
self.infopopup.auto_dismiss = True
self.infopopup.text = 'You must specify a name for the gesture'
self.infopopup.open()
return
permute = ids.permute.value
sensitive = ids.orientation_sens.value
strokelen = ids.stroke_sens.value
angle_sim = ids.angle_sim.value
cand = self.selected._result_obj._gesture_obj.get_vectors()
if permute and len(cand) > MAX_PERMUTE_STROKES:
t = "Can't heap permute %d-stroke gesture " % (len(cand))
self.infopopup.text = t
self.infopopup.auto_dismiss = True
self.infopopup.open()
return
self.recognizer.add_gesture(
name,
cand,
use_strokelen=strokelen,
orientation_sensitive=sensitive,
angle_similarity=angle_sim,
permute=permute)
self.infopopup.text = 'Gesture added to database'
self.infopopup.auto_dismiss = True
self.infopopup.open()
def clear_history(self, *l):
if self.selected:
self.visualizer_deselect()
self.ids.history.clear_widgets()
def visualizer_select(self, visualizer, *l):
if self.selected is not None:
self.selected.selected = False
else:
self.add_widget(self.gesturesettingsform)
self.gesturesettingsform.load_visualizer(visualizer)
self.selected = visualizer
def visualizer_deselect(self, *l):
self.selected = None
self.remove_widget(self.gesturesettingsform)
def add_recognizer_result(self, result, *l):
'''The result object is a ProgressTracker with additional
data; in main.py it is tagged with the original GestureContainer
that was analyzed (._gesture_obj)'''
# Create a GestureVisualizer that draws the gesture on canvas
visualizer = GestureVisualizer(result._gesture_obj,
size_hint=(None, None), size=(150, 150))
# Tag it with the result object so AddGestureForm.load_visualizer
# has the results to build labels in the scrollview
visualizer._result_obj = result
visualizer.bind(on_select=self.visualizer_select)
visualizer.bind(on_deselect=self.visualizer_deselect)
# Add the visualizer to the list of gestures in 'history' screen
self.ids.history.add_widget(visualizer)
self._trigger_layout()
self.ids.scrollview.update_from_scroll()
class RecognizerResultLabel(Label):
'''This Label subclass is used to show a single result from the
gesture matching process (is a child of GestureHistoryManager)'''
pass
class RecognizerResultDetails(BoxLayout):
'''Contains a ScrollView of RecognizerResultLabels, ie the list of
matched gestures and their score/distance (is a child of
GestureHistoryManager)'''
def __init__(self, **kwargs):
super(RecognizerResultDetails, self).__init__(**kwargs)
self.register_event_type('on_reanalyze_selected')
def on_reanalyze_selected(self, *l):
pass
class AddGestureSettings(MultistrokeSettingsContainer):
pass
class GestureSettingsForm(BoxLayout):
'''This is the main content of the GestureHistoryManager, the form for
adding a new gesture to the recognizer. It is added to the widget tree
when a GestureVisualizer is selected.'''
def __init__(self, **kwargs):
super(GestureSettingsForm, self).__init__(**kwargs)
self.infopopup = InformationPopup()
self.rrdetails = RecognizerResultDetails()
self.addsettings = None
self.app = App.get_running_app()
def load_visualizer(self, visualizer):
if self.addsettings is None:
self.addsettings = AddGestureSettings()
self.ids.settings.add_widget(self.addsettings)
self.visualizer = visualizer
analysis = self.ids.analysis
analysis.clear_widgets()
analysis.add_widget(self.rrdetails)
scrollv = self.rrdetails.ids.result_scrollview
resultlist = self.rrdetails.ids.result_list
resultlist.clear_widgets()
r = visualizer._result_obj.results
if not len(r):
lbl = RecognizerResultLabel(text='[b]No match[/b]')
resultlist.add_widget(lbl)
scrollv.scroll_y = 1
return
if PY2:
d = r.iteritems
else:
d = r.items
for one in sorted(d(), key=lambda x: x[1]['score'],
reverse=True):
data = one[1]
lbl = RecognizerResultLabel(
text='Name: [b]' + data['name'] + '[/b]' +
'\n Score: ' + str(data['score']) +
'\n Distance: ' + str(data['dist']))
resultlist.add_widget(lbl)
# Make sure the top is visible
scrollv.scroll_y = 1
class GestureVisualizer(Widget):
selected = BooleanProperty(False)
def __init__(self, gesturecontainer, **kwargs):
super(GestureVisualizer, self).__init__(**kwargs)
self._gesture_container = gesturecontainer
self._trigger_draw = Clock.create_trigger(self._draw_item, 0)
self.bind(pos=self._trigger_draw, size=self._trigger_draw)
self._trigger_draw()
self.register_event_type('on_select')
self.register_event_type('on_deselect')
def on_touch_down(self, touch):
if not self.collide_point(touch.x, touch.y):
return
self.selected = not self.selected
self.dispatch(self.selected and 'on_select' or 'on_deselect')
# FIXME: This seems inefficient, is there a better way??
def _draw_item(self, dt):
g = self._gesture_container
bb = g.bbox
minx, miny, maxx, maxy = bb['minx'], bb['miny'], bb['maxx'], bb['maxy']
width, height = self.size
xpos, ypos = self.pos
if g.height > g.width:
to_self = (height * 0.85) / g.height
else:
to_self = (width * 0.85) / g.width
self.canvas.remove_group('gesture')
cand = g.get_vectors()
col = g.color
for stroke in cand:
out = []
append = out.append
for vec in stroke:
x, y = vec
x = (x - minx) * to_self
w = (maxx - minx) * to_self
append(x + xpos + (width - w) * .85 / 2)
y = (y - miny) * to_self
h = (maxy - miny) * to_self
append(y + ypos + (height - h) * .85 / 2)
with self.canvas:
Color(col[0], col[1], col[2], mode='rgb')
Line(points=out, group='gesture', width=2)
def on_select(self, *l):
pass
def on_deselect(self, *l):
pass