756 lines
25 KiB
Python
756 lines
25 KiB
Python
'''
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Inspector
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=========
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.. versionadded:: 1.0.9
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.. warning::
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This module is highly experimental, use it with care.
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The Inspector is a tool for finding a widget in the widget tree by clicking or
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tapping on it.
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Some keyboard shortcuts are activated:
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* "Ctrl + e": activate / deactivate the inspector view
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* "Escape": cancel widget lookup first, then hide the inspector view
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Available inspector interactions:
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* tap once on a widget to select it without leaving inspect mode
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* double tap on a widget to select and leave inspect mode (then you can
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manipulate the widget again)
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Some properties can be edited live. However, due to the delayed usage of
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some properties, it might crash if you don't handle all the cases.
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Usage
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-----
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For normal module usage, please see the :mod:`~kivy.modules` documentation.
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The Inspector, however, can also be imported and used just like a normal
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python module. This has the added advantage of being able to activate and
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deactivate the module programmatically::
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from kivy.core.window import Window
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from kivy.app import App
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from kivy.uix.button import Button
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from kivy.modules import inspector
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class Demo(App):
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def build(self):
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button = Button(text="Test")
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inspector.create_inspector(Window, button)
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return button
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Demo().run()
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To remove the Inspector, you can do the following::
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inspector.stop(Window, button)
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'''
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__all__ = ('start', 'stop', 'create_inspector')
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import weakref
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from functools import partial
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from itertools import chain
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from kivy.animation import Animation
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from kivy.logger import Logger
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from kivy.graphics.transformation import Matrix
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from kivy.clock import Clock
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from kivy.lang import Builder
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from kivy.factory import Factory
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from kivy.weakproxy import WeakProxy
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from kivy.properties import (
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ObjectProperty, BooleanProperty, ListProperty,
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NumericProperty, StringProperty, OptionProperty,
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ReferenceListProperty, AliasProperty, VariableListProperty
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)
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Builder.load_string('''
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<Inspector>:
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layout: layout
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widgettree: widgettree
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treeview: treeview
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content: content
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BoxLayout:
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orientation: 'vertical'
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id: layout
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size_hint_y: None
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height: 250
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padding: 5
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spacing: 5
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top: 0
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canvas:
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Color:
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rgb: .4, .4, .4
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Rectangle:
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pos: self.x, self.top
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size: self.width, 1
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Color:
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rgba: .185, .18, .18, .95
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Rectangle:
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pos: self.pos
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size: self.size
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# Top Bar
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BoxLayout:
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size_hint_y: None
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height: 50
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spacing: 5
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Button:
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text: 'Move to Top'
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on_release: root.toggle_position(args[0])
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size_hint_x: None
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width: 120
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ToggleButton:
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text: 'Inspect'
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on_state: root.inspect_enabled = args[1] == 'down'
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size_hint_x: None
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state: 'down' if root.inspect_enabled else 'normal'
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width: 80
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Button:
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text: 'Parent'
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on_release:
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root.highlight_widget(root.widget.parent) if root.widget \
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else None
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size_hint_x: None
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width: 80
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Button:
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text: '%r' % root.widget
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on_release: root.show_widget_info()
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Button:
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text: 'X'
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size_hint_x: None
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width: 50
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on_release: root.activated = False
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# Bottom Bar
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BoxLayout:
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ScrollView:
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scroll_type: ['bars', 'content']
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bar_width: 10
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size_hint_x: 0.0001
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WidgetTree:
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id: widgettree
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hide_root: True
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size_hint: None, None
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height: self.minimum_height
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width: max(self.parent.width, self.minimum_width)
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selected_widget: root.widget
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on_select_widget: root.highlight_widget(args[1])
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Splitter:
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sizeable_from: 'left'
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min_size: self.parent.width / 2
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max_size: self.parent.width
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BoxLayout:
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ScrollView:
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scroll_type: ['bars', 'content']
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bar_width: 10
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TreeView:
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id: treeview
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size_hint_y: None
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hide_root: True
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height: self.minimum_height
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Splitter:
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sizeable_from: 'left'
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keep_within_parent: True
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rescale_with_parent: True
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max_size: self.parent.width / 2
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min_size: 0
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ScrollView:
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id: content
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<TreeViewProperty>:
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height: max(lkey.texture_size[1], ltext.texture_size[1])
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Label:
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id: lkey
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text: root.key
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text_size: (self.width, None)
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width: 150
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size_hint_x: None
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Label:
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id: ltext
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text: [repr(getattr(root.widget, root.key, '')), root.refresh][0]\
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if root.widget else ''
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text_size: (self.width, None)
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<-TreeViewWidget>:
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height: self.texture_size[1] + sp(4)
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size_hint_x: None
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width: self.texture_size[0] + sp(4)
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canvas.before:
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Color:
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rgba: self.color_selected if self.is_selected else (0, 0, 0, 0)
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Rectangle:
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pos: self.pos
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size: self.size
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Color:
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rgba: 1, 1, 1, int(not self.is_leaf)
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Rectangle:
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source:
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('atlas://data/images/defaulttheme/tree_%s' %
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('opened' if self.is_open else 'closed'))
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size: 16, 16
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pos: self.x - 20, self.center_y - 8
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canvas:
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Color:
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rgba:
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(self.disabled_color if self.disabled else
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(self.color if not self.markup else (1, 1, 1, 1)))
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Rectangle:
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texture: self.texture
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size: self.texture_size
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pos:
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(int(self.center_x - self.texture_size[0] / 2.),
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int(self.center_y - self.texture_size[1] / 2.))
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''')
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class TreeViewProperty(Factory.BoxLayout, Factory.TreeViewNode):
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widget_ref = ObjectProperty(None, allownone=True)
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def _get_widget(self):
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wr = self.widget_ref
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if wr is None:
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return
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wr = wr()
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if wr is None:
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self.widget_ref = None
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return
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return wr
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widget = AliasProperty(_get_widget, None, bind=('widget_ref', ))
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key = ObjectProperty(None, allownone=True)
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inspector = ObjectProperty(None)
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refresh = BooleanProperty(False)
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class TreeViewWidget(Factory.Label, Factory.TreeViewNode):
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widget = ObjectProperty(None)
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class WidgetTree(Factory.TreeView):
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selected_widget = ObjectProperty(None, allownone=True)
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__events__ = ('on_select_widget',)
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def __init__(self, **kwargs):
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super(WidgetTree, self).__init__(**kwargs)
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self.update_scroll = Clock.create_trigger(self._update_scroll)
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def find_node_by_widget(self, widget):
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for node in self.iterate_all_nodes():
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if not node.parent_node:
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continue
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try:
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if node.widget == widget:
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return node
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except ReferenceError:
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pass
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return
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def update_selected_widget(self, widget):
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if widget:
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node = self.find_node_by_widget(widget)
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if node:
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self.select_node(node, False)
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while node and isinstance(node, TreeViewWidget):
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if not node.is_open:
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self.toggle_node(node)
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node = node.parent_node
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def on_selected_widget(self, inst, widget):
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if widget:
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self.update_selected_widget(widget)
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self.update_scroll()
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def select_node(self, node, select_widget=True):
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super(WidgetTree, self).select_node(node)
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if select_widget:
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try:
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self.dispatch('on_select_widget', node.widget.__self__)
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except ReferenceError:
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pass
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def on_select_widget(self, widget):
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pass
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def _update_scroll(self, *args):
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node = self._selected_node
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if not node:
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return
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self.parent.scroll_to(node)
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class Inspector(Factory.FloatLayout):
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widget = ObjectProperty(None, allownone=True)
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layout = ObjectProperty(None)
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widgettree = ObjectProperty(None)
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treeview = ObjectProperty(None)
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inspect_enabled = BooleanProperty(False)
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activated = BooleanProperty(False)
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widget_info = BooleanProperty(False)
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content = ObjectProperty(None)
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at_bottom = BooleanProperty(True)
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_update_widget_tree_ev = None
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def __init__(self, **kwargs):
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self.win = kwargs.pop('win', None)
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super(Inspector, self).__init__(**kwargs)
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self.avoid_bring_to_top = False
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with self.canvas.before:
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self.gcolor = Factory.Color(1, 0, 0, .25)
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Factory.PushMatrix()
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self.gtransform = Factory.Transform(Matrix())
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self.grect = Factory.Rectangle(size=(0, 0))
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Factory.PopMatrix()
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Clock.schedule_interval(self.update_widget_graphics, 0)
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def on_touch_down(self, touch):
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ret = super(Inspector, self).on_touch_down(touch)
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if (('button' not in touch.profile or touch.button == 'left') and
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not ret and self.inspect_enabled):
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self.highlight_at(*touch.pos)
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if touch.is_double_tap:
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self.inspect_enabled = False
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self.show_widget_info()
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ret = True
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return ret
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def on_touch_move(self, touch):
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ret = super(Inspector, self).on_touch_move(touch)
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if not ret and self.inspect_enabled:
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self.highlight_at(*touch.pos)
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ret = True
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return ret
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def on_touch_up(self, touch):
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ret = super(Inspector, self).on_touch_up(touch)
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if not ret and self.inspect_enabled:
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ret = True
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return ret
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def on_window_children(self, win, children):
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if self.avoid_bring_to_top or not self.activated:
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return
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self.avoid_bring_to_top = True
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win.remove_widget(self)
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win.add_widget(self)
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self.avoid_bring_to_top = False
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def highlight_at(self, x, y):
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widget = None
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# reverse the loop - look at children on top first and
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# modalviews before others
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win_children = self.win.children
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children = chain(
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(c for c in win_children if isinstance(c, Factory.ModalView)),
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(
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c for c in reversed(win_children)
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if not isinstance(c, Factory.ModalView)
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)
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)
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for child in children:
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if child is self:
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continue
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widget = self.pick(child, x, y)
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if widget:
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break
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self.highlight_widget(widget)
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def highlight_widget(self, widget, info=True, *largs):
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# no widget to highlight, reduce rectangle to 0, 0
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self.widget = widget
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if not widget:
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self.grect.size = 0, 0
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if self.widget_info and info:
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self.show_widget_info()
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def update_widget_graphics(self, *largs):
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if not self.activated:
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return
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if self.widget is None:
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self.grect.size = 0, 0
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return
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self.grect.size = self.widget.size
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matrix = self.widget.get_window_matrix()
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if self.gtransform.matrix.get() != matrix.get():
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self.gtransform.matrix = matrix
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def toggle_position(self, button):
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to_bottom = button.text == 'Move to Bottom'
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if to_bottom:
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button.text = 'Move to Top'
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if self.widget_info:
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Animation(top=250, t='out_quad', d=.3).start(self.layout)
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else:
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Animation(top=60, t='out_quad', d=.3).start(self.layout)
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bottom_bar = self.layout.children[1]
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self.layout.remove_widget(bottom_bar)
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self.layout.add_widget(bottom_bar)
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else:
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button.text = 'Move to Bottom'
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if self.widget_info:
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Animation(top=self.height, t='out_quad', d=.3).start(
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self.layout)
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else:
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Animation(y=self.height - 60, t='out_quad', d=.3).start(
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self.layout)
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bottom_bar = self.layout.children[1]
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self.layout.remove_widget(bottom_bar)
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self.layout.add_widget(bottom_bar)
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self.at_bottom = to_bottom
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def pick(self, widget, x, y):
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ret = None
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# try to filter widgets that are not visible (invalid inspect target)
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if (hasattr(widget, 'visible') and not widget.visible):
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return ret
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if widget.collide_point(x, y):
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ret = widget
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x2, y2 = widget.to_local(x, y)
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# reverse the loop - look at children on top first
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for child in reversed(widget.children):
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ret = self.pick(child, x2, y2) or ret
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return ret
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def on_activated(self, instance, activated):
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if not activated:
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self.grect.size = 0, 0
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if self.at_bottom:
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anim = Animation(top=0, t='out_quad', d=.3)
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else:
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anim = Animation(y=self.height, t='out_quad', d=.3)
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anim.bind(on_complete=self.animation_close)
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anim.start(self.layout)
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self.widget = None
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self.widget_info = False
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else:
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self.win.add_widget(self)
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Logger.info('Inspector: inspector activated')
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if self.at_bottom:
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Animation(top=60, t='out_quad', d=.3).start(self.layout)
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else:
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Animation(y=self.height - 60, t='out_quad', d=.3).start(
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self.layout)
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ev = self._update_widget_tree_ev
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if ev is None:
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ev = self._update_widget_tree_ev = Clock.schedule_interval(
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self.update_widget_tree, 1)
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else:
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ev()
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self.update_widget_tree()
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def animation_close(self, instance, value):
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if not self.activated:
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self.inspect_enabled = False
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self.win.remove_widget(self)
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self.content.clear_widgets()
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treeview = self.treeview
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for node in list(treeview.iterate_all_nodes()):
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node.widget_ref = None
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treeview.remove_node(node)
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self._window_node = None
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if self._update_widget_tree_ev is not None:
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self._update_widget_tree_ev.cancel()
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widgettree = self.widgettree
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for node in list(widgettree.iterate_all_nodes()):
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widgettree.remove_node(node)
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Logger.info('Inspector: inspector deactivated')
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def show_widget_info(self):
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self.content.clear_widgets()
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widget = self.widget
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treeview = self.treeview
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for node in list(treeview.iterate_all_nodes())[:]:
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node.widget_ref = None
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treeview.remove_node(node)
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if not widget:
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if self.at_bottom:
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Animation(top=60, t='out_quad', d=.3).start(self.layout)
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else:
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Animation(y=self.height - 60, t='out_quad', d=.3).start(
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self.layout)
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self.widget_info = False
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return
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self.widget_info = True
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if self.at_bottom:
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Animation(top=250, t='out_quad', d=.3).start(self.layout)
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else:
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Animation(top=self.height, t='out_quad', d=.3).start(self.layout)
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for node in list(treeview.iterate_all_nodes())[:]:
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treeview.remove_node(node)
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keys = list(widget.properties().keys())
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keys.sort()
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node = None
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if type(widget) is WeakProxy:
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wk_widget = widget.__ref__
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else:
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wk_widget = weakref.ref(widget)
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for key in keys:
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node = TreeViewProperty(key=key, widget_ref=wk_widget)
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node.bind(is_selected=self.show_property)
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try:
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widget.bind(**{key: partial(
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self.update_node_content, weakref.ref(node))})
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except:
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pass
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treeview.add_node(node)
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def update_node_content(self, node, *largs):
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node = node()
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if node is None:
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return
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node.refresh = True
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node.refresh = False
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def keyboard_shortcut(self, win, scancode, *largs):
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modifiers = largs[-1]
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if scancode == 101 and set(modifiers) & {'ctrl'} and not set(
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modifiers) & {'shift', 'alt', 'meta'}:
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self.activated = not self.activated
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if self.activated:
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self.inspect_enabled = True
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return True
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elif scancode == 27:
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if self.inspect_enabled:
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self.inspect_enabled = False
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return True
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if self.activated:
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self.activated = False
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return True
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def show_property(self, instance, value, key=None, index=-1, *largs):
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# normal call: (tree node, focus, )
|
|
# nested call: (widget, prop value, prop key, index in dict/list)
|
|
if value is False:
|
|
return
|
|
|
|
content = None
|
|
if key is None:
|
|
# normal call
|
|
nested = False
|
|
widget = instance.widget
|
|
key = instance.key
|
|
prop = widget.property(key)
|
|
value = getattr(widget, key)
|
|
else:
|
|
# nested call, we might edit subvalue
|
|
nested = True
|
|
widget = instance
|
|
prop = None
|
|
|
|
dtype = None
|
|
|
|
if isinstance(prop, AliasProperty) or nested:
|
|
# trying to resolve type dynamically
|
|
if type(value) in (str, str):
|
|
dtype = 'string'
|
|
elif type(value) in (int, float):
|
|
dtype = 'numeric'
|
|
elif type(value) in (tuple, list):
|
|
dtype = 'list'
|
|
|
|
if isinstance(prop, NumericProperty) or dtype == 'numeric':
|
|
content = Factory.TextInput(text=str(value) or '', multiline=False)
|
|
content.bind(text=partial(
|
|
self.save_property_numeric, widget, key, index))
|
|
elif isinstance(prop, StringProperty) or dtype == 'string':
|
|
content = Factory.TextInput(text=value or '', multiline=True)
|
|
content.bind(text=partial(
|
|
self.save_property_text, widget, key, index))
|
|
elif (isinstance(prop, ListProperty) or
|
|
isinstance(prop, ReferenceListProperty) or
|
|
isinstance(prop, VariableListProperty) or
|
|
dtype == 'list'):
|
|
content = Factory.GridLayout(cols=1, size_hint_y=None)
|
|
content.bind(minimum_height=content.setter('height'))
|
|
for i, item in enumerate(value):
|
|
button = Factory.Button(
|
|
text=repr(item),
|
|
size_hint_y=None,
|
|
height=44
|
|
)
|
|
if isinstance(item, Factory.Widget):
|
|
button.bind(on_release=partial(self.highlight_widget, item,
|
|
False))
|
|
else:
|
|
button.bind(on_release=partial(self.show_property, widget,
|
|
item, key, i))
|
|
content.add_widget(button)
|
|
elif isinstance(prop, OptionProperty):
|
|
content = Factory.GridLayout(cols=1, size_hint_y=None)
|
|
content.bind(minimum_height=content.setter('height'))
|
|
for option in prop.options:
|
|
button = Factory.ToggleButton(
|
|
text=option,
|
|
state='down' if option == value else 'normal',
|
|
group=repr(content.uid), size_hint_y=None,
|
|
height=44)
|
|
button.bind(on_press=partial(
|
|
self.save_property_option, widget, key))
|
|
content.add_widget(button)
|
|
elif isinstance(prop, ObjectProperty):
|
|
if isinstance(value, Factory.Widget):
|
|
content = Factory.Button(text=repr(value))
|
|
content.bind(on_release=partial(self.highlight_widget, value))
|
|
elif isinstance(value, Factory.Texture):
|
|
content = Factory.Image(texture=value)
|
|
else:
|
|
content = Factory.Label(text=repr(value))
|
|
|
|
elif isinstance(prop, BooleanProperty):
|
|
state = 'down' if value else 'normal'
|
|
content = Factory.ToggleButton(text=key, state=state)
|
|
content.bind(on_release=partial(self.save_property_boolean, widget,
|
|
key, index))
|
|
|
|
self.content.clear_widgets()
|
|
if content:
|
|
self.content.add_widget(content)
|
|
|
|
def save_property_numeric(self, widget, key, index, instance, value):
|
|
try:
|
|
if index >= 0:
|
|
getattr(widget, key)[index] = float(instance.text)
|
|
else:
|
|
setattr(widget, key, float(instance.text))
|
|
except:
|
|
pass
|
|
|
|
def save_property_text(self, widget, key, index, instance, value):
|
|
try:
|
|
if index >= 0:
|
|
getattr(widget, key)[index] = instance.text
|
|
else:
|
|
setattr(widget, key, instance.text)
|
|
except:
|
|
pass
|
|
|
|
def save_property_boolean(self, widget, key, index, instance, ):
|
|
try:
|
|
value = instance.state == 'down'
|
|
if index >= 0:
|
|
getattr(widget, key)[index] = value
|
|
else:
|
|
setattr(widget, key, value)
|
|
except:
|
|
pass
|
|
|
|
def save_property_option(self, widget, key, instance, *largs):
|
|
try:
|
|
setattr(widget, key, instance.text)
|
|
except:
|
|
pass
|
|
|
|
def _update_widget_tree_node(self, node, widget, is_open=False):
|
|
tree = self.widgettree
|
|
update_nodes = []
|
|
nodes = {}
|
|
for cnode in node.nodes[:]:
|
|
try:
|
|
nodes[cnode.widget] = cnode
|
|
except ReferenceError:
|
|
# widget no longer exists, just remove it
|
|
pass
|
|
tree.remove_node(cnode)
|
|
for child in widget.children:
|
|
if child is self:
|
|
continue
|
|
if child in nodes:
|
|
cnode = tree.add_node(nodes[child], node)
|
|
else:
|
|
cnode = tree.add_node(TreeViewWidget(
|
|
text=child.__class__.__name__, widget=child.proxy_ref,
|
|
is_open=is_open), node)
|
|
update_nodes.append((cnode, child))
|
|
return update_nodes
|
|
|
|
def update_widget_tree(self, *args):
|
|
if not hasattr(self, '_window_node') or not self._window_node:
|
|
self._window_node = self.widgettree.add_node(
|
|
TreeViewWidget(text='Window', widget=self.win, is_open=True))
|
|
|
|
nodes = self._update_widget_tree_node(self._window_node, self.win,
|
|
is_open=True)
|
|
while nodes:
|
|
ntmp = nodes[:]
|
|
nodes = []
|
|
for node in ntmp:
|
|
nodes += self._update_widget_tree_node(*node)
|
|
|
|
self.widgettree.update_selected_widget(self.widget)
|
|
|
|
|
|
def create_inspector(win, ctx, *largs):
|
|
'''Create an Inspector instance attached to the *ctx* and bound to the
|
|
Window's :meth:`~kivy.core.window.WindowBase.on_keyboard` event for
|
|
capturing the keyboard shortcut.
|
|
|
|
:Parameters:
|
|
`win`: A :class:`Window <kivy.core.window.WindowBase>`
|
|
The application Window to bind to.
|
|
`ctx`: A :class:`~kivy.uix.widget.Widget` or subclass
|
|
The Widget to be inspected.
|
|
|
|
'''
|
|
# Dunno why, but if we are creating inspector within the start(), no lang
|
|
# rules are applied.
|
|
ctx.inspector = Inspector(win=win)
|
|
win.bind(children=ctx.inspector.on_window_children,
|
|
on_keyboard=ctx.inspector.keyboard_shortcut)
|
|
|
|
|
|
def start(win, ctx):
|
|
ctx.ev_late_create = Clock.schedule_once(
|
|
partial(create_inspector, win, ctx))
|
|
|
|
|
|
def stop(win, ctx):
|
|
'''Stop and unload any active Inspectors for the given *ctx*.'''
|
|
if hasattr(ctx, 'ev_late_create'):
|
|
ctx.ev_late_create.cancel()
|
|
del ctx.ev_late_create
|
|
if hasattr(ctx, 'inspector'):
|
|
win.unbind(children=ctx.inspector.on_window_children,
|
|
on_keyboard=ctx.inspector.keyboard_shortcut)
|
|
win.remove_widget(ctx.inspector)
|
|
del ctx.inspector
|