43 lines
1.5 KiB
Cython
43 lines
1.5 KiB
Cython
from kivy.graphics.cgl cimport GLuint, GLint
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from kivy.graphics.transformation cimport Matrix
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from kivy.graphics.vertex cimport VertexFormat
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cdef class ShaderSource:
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cdef int shader
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cdef int shadertype
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cdef set_source(self, char *source)
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cdef get_shader_log(self, int shader)
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cdef void process_message(self, str ctype, message)
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cdef int is_compiled(self)
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cdef class Shader:
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cdef object __weakref__
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cdef int _success
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cdef VertexFormat _current_vertex_format
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cdef GLint program
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cdef ShaderSource vertex_shader
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cdef ShaderSource fragment_shader
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cdef object _source
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cdef object vert_src
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cdef object frag_src
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cdef dict uniform_locations
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cdef dict uniform_values
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cdef void use(self)
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cdef void stop(self)
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cdef int set_uniform(self, str name, value) except -1
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cdef int upload_uniform(self, str name, value) except -1
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cdef void upload_uniform_matrix(self, int loc, Matrix value)
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cdef int get_uniform_loc(self, str name) except *
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cdef int build(self) except -1
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cdef int build_vertex(self, int link=*) except -1
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cdef int build_fragment(self, int link=*) except -1
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cdef int link_program(self) except -1
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cdef int is_linked(self)
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cdef ShaderSource compile_shader(self, str source, int shadertype)
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cdef get_program_log(self, shader)
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cdef void process_message(self, str ctype, message)
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cdef void reload(self)
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cdef void bind_vertex_format(self, VertexFormat vertex_format)
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