416 lines
12 KiB
Python
416 lines
12 KiB
Python
'''
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Animations tests
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================
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'''
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import pytest
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@pytest.fixture(scope='module')
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def ec_cls():
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class EventCounter:
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def __init__(self, anim):
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self.n_start = 0
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self.n_progress = 0
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self.n_complete = 0
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anim.bind(on_start=self.on_start,
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on_progress=self.on_progress,
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on_complete=self.on_complete)
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def on_start(self, anim, widget):
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self.n_start += 1
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def on_progress(self, anim, widget, progress):
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self.n_progress += 1
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def on_complete(self, anim, widget):
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self.n_complete += 1
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def assert_(self, n_start, n_progress_greater_than_zero, n_complete):
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assert self.n_start == n_start
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if n_progress_greater_than_zero:
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assert self.n_progress > 0
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else:
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assert self.n_progress == 0
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assert self.n_complete == n_complete
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return EventCounter
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@pytest.fixture(autouse=True)
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def cleanup():
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from kivy.animation import Animation
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Animation.cancel_all(None)
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def no_animations_being_played():
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from kivy.animation import Animation
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return len(Animation._instances) == 0
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def sleep(t):
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from time import time, sleep
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from kivy.clock import Clock
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tick = Clock.tick
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deadline = time() + t
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while time() < deadline:
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sleep(.01)
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tick()
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class TestAnimation:
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def test_start_animation(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=1)
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w = Widget()
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a.start(w)
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sleep(1.5)
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assert w.x == pytest.approx(100)
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assert no_animations_being_played()
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def test_animation_duration_0(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=0)
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w = Widget()
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a.start(w)
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sleep(.5)
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assert no_animations_being_played()
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def test_cancel_all(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a1 = Animation(x=100)
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a2 = Animation(y=100)
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w1 = Widget()
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w2 = Widget()
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a1.start(w1)
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a1.start(w2)
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a2.start(w1)
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a2.start(w2)
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assert not no_animations_being_played()
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Animation.cancel_all(None)
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assert no_animations_being_played()
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def test_cancel_all_2(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a1 = Animation(x=100)
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a2 = Animation(y=100)
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w1 = Widget()
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w2 = Widget()
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a1.start(w1)
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a1.start(w2)
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a2.start(w1)
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a2.start(w2)
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assert not no_animations_being_played()
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Animation.cancel_all(None, 'x', 'z')
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assert not no_animations_being_played()
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Animation.cancel_all(None, 'y')
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assert no_animations_being_played()
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def test_stop_animation(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=1)
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w = Widget()
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a.start(w)
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sleep(.5)
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a.stop(w)
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assert w.x != pytest.approx(100)
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assert w.x != pytest.approx(0)
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assert no_animations_being_played()
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def test_stop_all(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=1)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.stop_all(w)
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assert no_animations_being_played()
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def test_stop_all_2(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=1)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.stop_all(w, 'x')
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assert no_animations_being_played()
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def test_duration(self):
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from kivy.animation import Animation
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a = Animation(x=100, d=1)
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assert a.duration == 1
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def test_transition(self):
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from kivy.animation import Animation, AnimationTransition
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a = Animation(x=100, t='out_bounce')
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assert a.transition is AnimationTransition.out_bounce
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def test_animated_properties(self):
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from kivy.animation import Animation
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a = Animation(x=100)
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assert a.animated_properties == {'x': 100, }
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def test_animated_instruction(self):
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from kivy.graphics import Scale
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from kivy.animation import Animation
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a = Animation(x=100, d=1)
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instruction = Scale(3, 3, 3)
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a.start(instruction)
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assert a.animated_properties == {'x': 100, }
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assert instruction.x == pytest.approx(3)
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sleep(1.5)
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assert instruction.x == pytest.approx(100)
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assert no_animations_being_played()
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def test_weakref(self):
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import gc
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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w = Widget()
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a = Animation(x=100)
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a.start(w.proxy_ref)
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del w
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gc.collect()
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try:
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sleep(1.)
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except ReferenceError:
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pass
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assert no_animations_being_played()
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class TestSequence:
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def test_cancel_all(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.cancel_all(w)
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assert no_animations_being_played()
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def test_cancel_all_2(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.cancel_all(w, 'x')
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assert no_animations_being_played()
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def test_stop_all(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.stop_all(w)
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assert no_animations_being_played()
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def test_stop_all_2(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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w = Widget()
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a.start(w)
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sleep(.5)
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Animation.stop_all(w, 'x')
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assert no_animations_being_played()
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def test_count_events(self, ec_cls):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=.5) + Animation(x=0, d=.5)
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w = Widget()
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ec = ec_cls(a)
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ec1 = ec_cls(a.anim1)
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ec2 = ec_cls(a.anim2)
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a.start(w)
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# right after the animation starts
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ec.assert_(1, False, 0)
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ec1.assert_(1, False, 0)
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ec2.assert_(0, False, 0)
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sleep(.2)
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# during the first half of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(1, True, 0)
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ec2.assert_(0, False, 0)
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sleep(.5)
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# during the second half of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(1, True, 1)
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ec2.assert_(1, True, 0)
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sleep(.5)
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# after the animation completed
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ec.assert_(1, True, 1)
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ec1.assert_(1, True, 1)
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ec2.assert_(1, True, 1)
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assert no_animations_being_played()
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def test_have_properties_to_animate(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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w = Widget()
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assert not a.have_properties_to_animate(w)
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a.start(w)
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assert a.have_properties_to_animate(w)
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a.stop(w)
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assert not a.have_properties_to_animate(w)
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assert no_animations_being_played()
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def test_animated_properties(self):
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from kivy.animation import Animation
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a = Animation(x=100, y=200) + Animation(x=0)
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assert a.animated_properties == {'x': 0, 'y': 200, }
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def test_transition(self):
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from kivy.animation import Animation
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a = Animation(x=100) + Animation(x=0)
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with pytest.raises(AttributeError):
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a.transition
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class TestRepetitiveSequence:
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def test_stop(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) + Animation(x=0)
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a.repeat = True
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w = Widget()
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a.start(w)
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a.stop(w)
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assert no_animations_being_played()
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def test_count_events(self, ec_cls):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100, d=.5) + Animation(x=0, d=.5)
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a.repeat = True
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w = Widget()
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ec = ec_cls(a)
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ec1 = ec_cls(a.anim1)
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ec2 = ec_cls(a.anim2)
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a.start(w)
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# right after the animation starts
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ec.assert_(1, False, 0)
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ec1.assert_(1, False, 0)
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ec2.assert_(0, False, 0)
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sleep(.2)
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# during the first half of the first round of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(1, True, 0)
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ec2.assert_(0, False, 0)
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sleep(.5)
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# during the second half of the first round of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(1, True, 1)
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ec2.assert_(1, True, 0)
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sleep(.5)
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# during the first half of the second round of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(2, True, 1)
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ec2.assert_(1, True, 1)
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sleep(.5)
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# during the second half of the second round of the animation
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ec.assert_(1, True, 0)
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ec1.assert_(2, True, 2)
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ec2.assert_(2, True, 1)
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a.stop(w)
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# after the animation stopped
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ec.assert_(1, True, 1)
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ec1.assert_(2, True, 2)
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ec2.assert_(2, True, 2)
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assert no_animations_being_played()
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class TestParallel:
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def test_have_properties_to_animate(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) & Animation(y=100)
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w = Widget()
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assert not a.have_properties_to_animate(w)
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a.start(w)
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assert a.have_properties_to_animate(w)
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a.stop(w)
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assert not a.have_properties_to_animate(w)
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assert no_animations_being_played()
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def test_cancel_property(self):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) & Animation(y=100)
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w = Widget()
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a.start(w)
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a.cancel_property(w, 'x')
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assert not no_animations_being_played()
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a.stop(w)
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assert no_animations_being_played()
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def test_animated_properties(self):
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from kivy.animation import Animation
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a = Animation(x=100) & Animation(y=100)
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assert a.animated_properties == {'x': 100, 'y': 100, }
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def test_transition(self):
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from kivy.animation import Animation
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a = Animation(x=100) & Animation(y=100)
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with pytest.raises(AttributeError):
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a.transition
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def test_count_events(self, ec_cls):
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from kivy.animation import Animation
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from kivy.uix.widget import Widget
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a = Animation(x=100) & Animation(y=100, d=.5)
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w = Widget()
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ec = ec_cls(a)
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ec1 = ec_cls(a.anim1)
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ec2 = ec_cls(a.anim2)
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a.start(w)
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# right after the animation started
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ec.assert_(1, False, 0)
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ec1.assert_(1, False, 0)
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ec2.assert_(1, False, 0)
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sleep(.2)
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# during the first half of the animation
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ec.assert_(1, False, 0) # n_progress is still 0 !!
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ec1.assert_(1, True, 0)
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ec2.assert_(1, True, 0)
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sleep(.5)
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# during the second half of the animation
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ec.assert_(1, False, 0) # n_progress is still 0 !!
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ec1.assert_(1, True, 0)
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ec2.assert_(1, True, 1)
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sleep(.5)
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# after the animation compeleted
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ec.assert_(1, False, 1) # n_progress is still 0 !
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ec1.assert_(1, True, 1)
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ec2.assert_(1, True, 1)
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assert no_animations_being_played()
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