18 lines
370 B
GLSL
18 lines
370 B
GLSL
#ifdef GL_ES
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precision highp float;
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#endif
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/* Outputs to the fragment shader */
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varying vec4 frag_color;
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varying vec2 tex_coord0;
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/* vertex attributes */
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attribute vec2 vPosition;
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attribute vec2 vTexCoords0;
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/* uniform variables */
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uniform mat4 modelview_mat;
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uniform mat4 projection_mat;
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uniform vec4 color;
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uniform float opacity;
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