13 lines
229 B
GLSL
13 lines
229 B
GLSL
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
|
|
/* Outputs from the vertex shader */
|
|
varying vec4 frag_color;
|
|
varying vec2 tex_coord0;
|
|
|
|
/* uniform texture samplers */
|
|
uniform sampler2D texture0;
|
|
|
|
uniform mat4 frag_modelview_mat;
|