''' FBO example =========== This is an example of how to use FBO (Frame Buffer Object) to speedup graphics. An Fbo is like a texture that you can draw on it. By default, all the children are added in the canvas of the parent. When you are displaying thousand of widget, you'll do thousands of graphics instructions each frame. The idea is to do this drawing only one time in a Fbo, and then, draw the Fbo every frame instead of all children's graphics instructions. We created a FboFloatLayout that create his canvas, and a Fbo. After the Fbo is created, we are adding Color and Rectangle instruction to display the texture of the Fbo itself. The overload of on_pos/on_size are here to update size of Fbo if needed, and adapt the position/size of the rectangle too. Then, when a child is added or removed, we are redirecting addition/removal of graphics instruction to our Fbo. This is why add_widget/remove_widget are overloaded too. .. note:: This solution can be helpful but not ideal. Multisampling are not available in Framebuffer. We will work to add the support of it if the hardware is capable of, but it could be not the same. ''' # needed to create Fbo, must be resolved in future kivy version from kivy.core.window import Window from kivy.graphics import Color, Rectangle, Canvas from kivy.graphics.fbo import Fbo from kivy.uix.floatlayout import FloatLayout from kivy.properties import ObjectProperty class FboFloatLayout(FloatLayout): texture = ObjectProperty(None, allownone=True) def __init__(self, **kwargs): self.canvas = Canvas() with self.canvas: self.fbo = Fbo(size=self.size) Color(1, 1, 1) self.fbo_rect = Rectangle() # wait that all the instructions are in the canvas to set texture self.texture = self.fbo.texture super(FboFloatLayout, self).__init__(**kwargs) def add_widget(self, *args, **kwargs): # trick to attach graphics instruction to fbo instead of canvas canvas = self.canvas self.canvas = self.fbo ret = super(FboFloatLayout, self).add_widget(*args, **kwargs) self.canvas = canvas return ret def remove_widget(self, *args, **kwargs): canvas = self.canvas self.canvas = self.fbo super(FboFloatLayout, self).remove_widget(*args, **kwargs) self.canvas = canvas def on_size(self, instance, value): self.fbo.size = value self.texture = self.fbo.texture self.fbo_rect.size = value def on_pos(self, instance, value): self.fbo_rect.pos = value def on_texture(self, instance, value): self.fbo_rect.texture = value if __name__ == '__main__': from kivy.uix.button import Button from kivy.app import App class TestFboApp(App): def build(self): # test with FboFloatLayout or FloatLayout # comment/uncomment to test it root = FboFloatLayout() # root = FloatLayout() # this part of creation can be slow. try to optimize the loop a # little bit. s = 30 size = (s, s) sh = (None, None) add = root.add_widget print('Creating 5000 widgets...') for i in range(5000): x = (i % 40) * s y = int(i / 40) * s add(Button(text=str(i), pos=(x, y), size_hint=sh, size=size)) if i % 1000 == 1000 - 1: print(5000 - i - 1, 'left...') return root TestFboApp().run()