from kivy.graphics.cgl cimport GLuint cdef class Texture: cdef object __weakref__ cdef unsigned int flags cdef object _source cdef float _tex_coords[8] cdef int _width cdef int _height cdef GLuint _target cdef GLuint _id cdef int _mipmap cdef object _wrap cdef object _min_filter cdef object _mag_filter cdef int _rectangle cdef object _colorfmt cdef object _icolorfmt cdef object _bufferfmt cdef float _uvx cdef float _uvy cdef float _uvw cdef float _uvh cdef int _is_allocated cdef int _nofree cdef list observers cdef object _proxyimage cdef object _callback cdef void update_tex_coords(self) cdef void set_min_filter(self, x) cdef void set_mag_filter(self, x) cdef void set_wrap(self, x) cdef void reload(self) cdef void _reload_propagate(self, Texture texture) cdef void allocate(self) cpdef flip_vertical(self) cpdef flip_horizontal(self) cpdef get_region(self, x, y, width, height) cpdef bind(self) cdef class TextureRegion(Texture): cdef int x cdef int y cdef Texture owner cdef void reload(self) cpdef bind(self)