''' Rotated Shader ============= This shader example is a modified version of plasma.py that shows how to rotate areas of fragment shaders bounded by vertex_instructions. ''' from kivy.app import App from kivy.clock import Clock from kivy.factory import Factory from kivy.graphics import RenderContext from kivy.properties import StringProperty from kivy.uix.widget import Widget # imported early for side effects needed for Shader import kivy.core.window shared_code = ''' $HEADER$ uniform float time; vec4 tex(void) { return frag_color * texture2D(texture0, tex_coord0); } float plasmaFunc(float n1, float n2, float n3, float n4) { vec4 fPos = frag_modelview_mat * gl_FragCoord; return abs(sin( sin(sin(fPos.x / n1) + time) + sin(fPos.y / n2 + time) + n4 * sin((fPos.x + fPos.y) / n3))); } ''' plasma_shader = shared_code + ''' void main(void) { float green = plasmaFunc(40., 30., 100., 3.5); gl_FragColor = vec4(1.0, green, 1.0, 1.0) * tex(); } ''' plasma_shader2 = shared_code + ''' void main(void) { float red = plasmaFunc(30., 20., 10., .5); gl_FragColor = vec4(red, 1.0, 1.0, 1.0) * tex(); } ''' class ShaderWidget(Widget): # property to set the source code for fragment shader fs = StringProperty(None) def __init__(self, **kwargs): # Instead of using Canvas, we will use a RenderContext, # and change the default fragment shader used. self.canvas = RenderContext(use_parent_projection=True, use_parent_modelview=True, use_parent_frag_modelview=True) # call the constructor of parent # if they are any graphics object, they will be added on our new canvas super(ShaderWidget, self).__init__(**kwargs) # We'll update our glsl variables in a clock Clock.schedule_interval(self.update_glsl, 1 / 60.) def update_glsl(self, *largs): self.canvas['time'] = Clock.get_boottime() def on_fs(self, instance, value): # set the fragment shader to our source code shader = self.canvas.shader old_value = shader.fs shader.fs = value if not shader.success: shader.fs = old_value raise Exception('failed') class RotatedApp(App): def build(self): main_widget = Factory.MainWidget() main_widget.fs = plasma_shader main_widget.mini.fs = plasma_shader2 return main_widget if __name__ == '__main__': RotatedApp().run()