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from kivy.app import App
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from kivy.uix.widget import Widget
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from kivy.properties import (
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NumericProperty, ReferenceListProperty, ObjectProperty
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)
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from kivy.vector import Vector
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from kivy.clock import Clock
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class PongPaddle(Widget):
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score = NumericProperty(0)
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def bounce_ball(self, ball):
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if self.collide_widget(ball):
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vx, vy = ball.velocity
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offset = (ball.center_y - self.center_y) / (self.height / 2)
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bounced = Vector(-1 * vx, vy)
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vel = bounced * 1.1
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ball.velocity = vel.x, vel.y + offset
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class PongBall(Widget):
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velocity_x = NumericProperty(0)
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velocity_y = NumericProperty(0)
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velocity = ReferenceListProperty(velocity_x, velocity_y)
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def move(self):
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self.pos = Vector(*self.velocity) + self.pos
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class PongGame(Widget):
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ball = ObjectProperty(None)
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player1 = ObjectProperty(None)
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player2 = ObjectProperty(None)
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def serve_ball(self, vel=(4, 0)):
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self.ball.center = self.center
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self.ball.velocity = vel
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def update(self, dt):
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self.ball.move()
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# bounce off paddles
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self.player1.bounce_ball(self.ball)
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self.player2.bounce_ball(self.ball)
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# bounce ball off bottom or top
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if (self.ball.y < self.y) or (self.ball.top > self.top):
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self.ball.velocity_y *= -1
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# went off to a side to score point?
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if self.ball.x < self.x:
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self.player2.score += 1
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self.serve_ball(vel=(4, 0))
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if self.ball.right > self.width:
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self.player1.score += 1
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self.serve_ball(vel=(-4, 0))
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def on_touch_move(self, touch):
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if touch.x < self.width / 3:
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self.player1.center_y = touch.y
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if touch.x > self.width - self.width / 3:
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self.player2.center_y = touch.y
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class PongApp(App):
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def build(self):
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game = PongGame()
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game.serve_ball()
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Clock.schedule_interval(game.update, 1.0 / 60.0)
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return game
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if __name__ == '__main__':
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PongApp().run()
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#:kivy 1.0.9
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<PongBall>:
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size: 50, 50
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canvas:
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Ellipse:
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pos: self.pos
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size: self.size
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<PongPaddle>:
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size: 25, 200
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canvas:
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Rectangle:
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pos: self.pos
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size: self.size
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<PongGame>:
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ball: pong_ball
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player1: player_left
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player2: player_right
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canvas:
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Rectangle:
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pos: self.center_x - 5, 0
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size: 10, self.height
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Label:
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font_size: 70
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center_x: root.width / 4
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top: root.top - 50
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text: str(root.player1.score)
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Label:
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font_size: 70
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center_x: root.width * 3 / 4
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top: root.top - 50
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text: str(root.player2.score)
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PongBall:
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id: pong_ball
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center: self.parent.center
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PongPaddle:
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id: player_left
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x: root.x
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center_y: root.center_y
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PongPaddle:
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id: player_right
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x: root.width - self.width
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center_y: root.center_y
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