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Yura 2024-09-15 15:12:16 +03:00
commit 417e54da96
5696 changed files with 900003 additions and 0 deletions

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$HEADER$
void main (void){
gl_FragColor = frag_color * texture2D(texture0, tex_coord0);
}

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$HEADER$
void main (void) {
frag_color = color * vec4(1.0, 1.0, 1.0, opacity);
tex_coord0 = vTexCoords0;
gl_Position = projection_mat * modelview_mat * vec4(vPosition.xy, 0.0, 1.0);
}

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#ifdef GL_ES
precision highp float;
#endif
/* Outputs from the vertex shader */
varying vec4 frag_color;
varying vec2 tex_coord0;
/* uniform texture samplers */
uniform sampler2D texture0;
uniform mat4 frag_modelview_mat;

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#ifdef GL_ES
precision highp float;
#endif
/* Outputs to the fragment shader */
varying vec4 frag_color;
varying vec2 tex_coord0;
/* vertex attributes */
attribute vec2 vPosition;
attribute vec2 vTexCoords0;
/* uniform variables */
uniform mat4 modelview_mat;
uniform mat4 projection_mat;
uniform vec4 color;
uniform float opacity;