588 lines
21 KiB
Python
588 lines
21 KiB
Python
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'''
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.. _motionevent:
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Motion Event
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============
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The :class:`MotionEvent` is the base class used for events provided by
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pointing devices (touch and non-touch). This class defines all the properties
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and methods needed to handle 2D and 3D movements but has many more
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capabilities.
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Usually you would never need to create the :class:`MotionEvent` yourself as
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this is the role of the :mod:`~kivy.input.providers`.
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Flow of the motion events
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-------------------------
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1. The :class:`MotionEvent` 's are gathered from input providers by
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:class:`~kivy.base.EventLoopBase`.
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2. Post processing is performed by registered processors
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:mod:`~kivy.input.postproc`.
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3. :class:`~kivy.base.EventLoopBase` dispatches all motion events using
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`on_motion` event to all registered listeners including the
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:class:`~kivy.core.window.WindowBase`.
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4. Once received in :meth:`~kivy.core.window.WindowBase.on_motion` events
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(touch or non-touch) are all registered managers. If a touch event is not
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handled by at least one manager, then it is dispatched through
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:meth:`~kivy.core.window.WindowBase.on_touch_down`,
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:meth:`~kivy.core.window.WindowBase.on_touch_move` and
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:meth:`~kivy.core.window.WindowBase.on_touch_up`.
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5. Widgets receive events in :meth:`~kivy.uix.widget.Widget.on_motion` method
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(if passed by a manager) or on `on_touch_xxx` methods.
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Motion events and event managers
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--------------------------------
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A motion event is a touch event if its :attr:`MotionEvent.is_touch` is set to
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`True`. Beside `is_touch` attribute, :attr:`MotionEvent.type_id` can be used to
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check for event's general type. Currently two types are dispatched by
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input providers: "touch" and "hover".
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Event managers can be used to dispatch any motion event throughout the widget
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tree and a manager uses `type_id` to specify which event types it want to
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receive. See :mod:`~kivy.eventmanager` to learn how to define and register
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an event manager.
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A manager can also assign a new `type_id` to
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:attr:`MotionEvent.type_id` before dispatching it to the widgets. This useful
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when dispatching a specific event::
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class MouseTouchManager(EventManagerBase):
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type_ids = ('touch',)
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def dispatch(self, etype, me):
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accepted = False
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if me.device == 'mouse':
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me.push() # Save current type_id and other values
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me.type_id = 'mouse_touch'
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self.window.transform_motion_event_2d(me)
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# Dispatch mouse touch event to widgets which registered
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# to receive 'mouse_touch'
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for widget in self.window.children[:]:
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if widget.dispatch('on_motion', etype, me):
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accepted = True
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break
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me.pop() # Restore
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return accepted
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Listening to a motion event
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---------------------------
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If you want to receive all motion events, touch or not, you can bind the
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MotionEvent from the :class:`~kivy.core.window.Window` to your own callback::
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def on_motion(self, etype, me):
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# will receive all motion events.
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pass
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Window.bind(on_motion=on_motion)
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You can also listen to changes of the mouse position by watching
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:attr:`~kivy.core.window.WindowBase.mouse_pos`.
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Profiles
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--------
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The :class:`MotionEvent` stores device specific information in various
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properties listed in the :attr:`~MotionEvent.profile`.
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For example, you can receive a MotionEvent that has an angle, a fiducial
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ID, or even a shape. You can check the :attr:`~MotionEvent.profile`
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attribute to see what is currently supported by the MotionEvent provider.
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This is a short list of the profile values supported by default. Please check
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the :attr:`MotionEvent.profile` property to see what profile values are
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available.
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============== ================================================================
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Profile value Description
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-------------- ----------------------------------------------------------------
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angle 2D angle. Accessed via the `a` property.
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button Mouse button ('left', 'right', 'middle', 'scrollup' or
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'scrolldown'). Accessed via the `button` property.
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markerid Marker or Fiducial ID. Accessed via the `fid` property.
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pos 2D position. Accessed via the `x`, `y` or `pos` properties.
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pos3d 3D position. Accessed via the `x`, `y` or `z` properties.
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pressure Pressure of the contact. Accessed via the `pressure` property.
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shape Contact shape. Accessed via the `shape` property .
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============== ================================================================
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If you want to know whether the current :class:`MotionEvent` has an angle::
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def on_touch_move(self, touch):
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if 'angle' in touch.profile:
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print('The touch angle is', touch.a)
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If you want to select only the fiducials::
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def on_touch_move(self, touch):
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if 'markerid' not in touch.profile:
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return
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'''
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__all__ = ('MotionEvent', )
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import weakref
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from inspect import isroutine
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from copy import copy
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from time import time
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from kivy.eventmanager import MODE_DEFAULT_DISPATCH
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from kivy.vector import Vector
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class EnhancedDictionary(dict):
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def __getattr__(self, attr):
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try:
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return self.__getitem__(attr)
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except KeyError:
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return super(EnhancedDictionary, self).__getattr__(attr)
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def __setattr__(self, attr, value):
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self.__setitem__(attr, value)
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class MotionEventMetaclass(type):
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def __new__(mcs, name, bases, attrs):
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__attrs__ = []
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for base in bases:
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if hasattr(base, '__attrs__'):
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__attrs__.extend(base.__attrs__)
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if '__attrs__' in attrs:
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__attrs__.extend(attrs['__attrs__'])
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attrs['__attrs__'] = tuple(__attrs__)
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return super(MotionEventMetaclass, mcs).__new__(mcs, name,
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bases, attrs)
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MotionEventBase = MotionEventMetaclass('MotionEvent', (object, ), {})
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class MotionEvent(MotionEventBase):
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'''Abstract class that represents an input event.
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:Parameters:
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`id`: str
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unique ID of the MotionEvent
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`args`: list
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list of parameters, passed to the depack() function
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'''
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__uniq_id = 0
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__attrs__ = \
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('device', 'push_attrs', 'push_attrs_stack',
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'is_touch', 'type_id', 'id', 'dispatch_mode', 'shape', 'profile',
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# current position, in 0-1 range
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'sx', 'sy', 'sz',
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# first position set, in 0-1 range
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'osx', 'osy', 'osz',
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# last position set, in 0-1 range
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'psx', 'psy', 'psz',
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# delta from the last position and current one, in 0-1 range
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'dsx', 'dsy', 'dsz',
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# current position, in screen range
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'x', 'y', 'z',
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# first position set, in screen range
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'ox', 'oy', 'oz',
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# last position set, in 0-1 range
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'px', 'py', 'pz',
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# delta from the last position and current one, in screen range
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'dx', 'dy', 'dz',
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'time_start',
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'is_double_tap', 'double_tap_time',
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'is_triple_tap', 'triple_tap_time',
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'ud')
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def __init__(self, device, id, args, is_touch=False, type_id=None):
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if self.__class__ == MotionEvent:
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raise NotImplementedError('class MotionEvent is abstract')
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MotionEvent.__uniq_id += 1
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#: True if the MotionEvent is a touch.
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self.is_touch = is_touch
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#: (Experimental) String to identify event type.
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#:
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#: .. versionadded:: 2.1.0
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self.type_id = type_id
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#: (Experimental) Used by a event manager or a widget to assign
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#: the dispatching mode. Defaults to
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#: :const:`~kivy.eventmanager.MODE_DEFAULT_DISPATCH`. See
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#: :mod:`~kivy.eventmanager` for available modes.
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#:
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#: .. versionadded:: 2.1.0
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self.dispatch_mode = MODE_DEFAULT_DISPATCH
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#: Attributes to push by default, when we use :meth:`push` : x, y, z,
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#: dx, dy, dz, ox, oy, oz, px, py, pz.
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self.push_attrs_stack = []
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self.push_attrs = ('x', 'y', 'z', 'dx', 'dy', 'dz', 'ox', 'oy', 'oz',
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'px', 'py', 'pz', 'pos', 'type_id', 'dispatch_mode')
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#: Uniq ID of the event. You can safely use this property, it will be
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#: never the same across all existing events.
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self.uid = MotionEvent.__uniq_id
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#: Device used for creating this event.
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self.device = device
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# For grab
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self.grab_list = []
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self.grab_exclusive_class = None
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self.grab_state = False
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#: Used to determine which widget the event is being dispatched to.
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#: Check the :meth:`grab` function for more information.
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self.grab_current = None
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#: Currently pressed button.
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self.button = None
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#: Profiles currently used in the event.
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self.profile = []
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#: Id of the event, not unique. This is generally the Id set by the
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#: input provider, like ID in TUIO. If you have multiple TUIO sources,
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#: then same id can be used. Prefer to use :attr:`uid` attribute
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#: instead.
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self.id = id
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#: Shape of the touch event, subclass of
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#: :class:`~kivy.input.shape.Shape`.
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#: By default, the property is set to None.
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self.shape = None
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#: X position, in 0-1 range.
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self.sx = 0.0
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#: Y position, in 0-1 range.
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self.sy = 0.0
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#: Z position, in 0-1 range.
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self.sz = 0.0
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#: Origin X position, in 0-1 range.
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self.osx = None
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#: Origin Y position, in 0-1 range.
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self.osy = None
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#: Origin Z position, in 0-1 range.
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self.osz = None
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#: Previous X position, in 0-1 range.
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self.psx = None
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#: Previous Y position, in 0-1 range.
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self.psy = None
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#: Previous Z position, in 0-1 range.
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self.psz = None
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#: Delta between self.sx and self.psx, in 0-1 range.
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self.dsx = None
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#: Delta between self.sy and self.psy, in 0-1 range.
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self.dsy = None
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#: Delta between self.sz and self.psz, in 0-1 range.
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self.dsz = None
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#: X position, in window range.
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self.x = 0.0
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#: Y position, in window range.
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self.y = 0.0
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#: Z position, in window range.
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self.z = 0.0
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#: Origin X position, in window range.
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self.ox = None
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#: Origin Y position, in window range.
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self.oy = None
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#: Origin Z position, in window range.
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self.oz = None
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#: Previous X position, in window range.
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self.px = None
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#: Previous Y position, in window range.
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self.py = None
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#: Previous Z position, in window range.
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self.pz = None
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#: Delta between self.x and self.px, in window range.
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self.dx = None
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#: Delta between self.y and self.py, in window range.
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self.dy = None
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#: Delta between self.z and self.pz, in window range.
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self.dz = None
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#: Position (X, Y), in window range.
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self.pos = (0.0, 0.0)
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#: Initial time of the event creation.
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self.time_start = time()
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#: Time of the last update.
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self.time_update = self.time_start
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#: Time of the end event (last event usage).
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self.time_end = -1
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#: Indicate if the touch event is a double tap or not.
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self.is_double_tap = False
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#: Indicate if the touch event is a triple tap or not.
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#:
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#: .. versionadded:: 1.7.0
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self.is_triple_tap = False
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#: If the touch is a :attr:`is_double_tap`, this is the time
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#: between the previous tap and the current touch.
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self.double_tap_time = 0
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#: If the touch is a :attr:`is_triple_tap`, this is the time
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#: between the first tap and the current touch.
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#:
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#: .. versionadded:: 1.7.0
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self.triple_tap_time = 0
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#: User data dictionary. Use this dictionary to save your own data on
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#: the event.
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self.ud = EnhancedDictionary()
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#: If set to `True` (default) keeps first previous position
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#: (X, Y, Z in 0-1 range) and ignore all other until
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#: :meth:`MotionEvent.dispatch_done` is called from the `EventLoop`.
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#:
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#: This attribute is needed because event provider can make many calls
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#: to :meth:`MotionEvent.move`, but for all those calls event is
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#: dispatched to the listeners only once. Assigning `False` will keep
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#: latest previous position. See :meth:`MotionEvent.move`.
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#:
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#: .. versionadded:: 2.1.0
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self.sync_with_dispatch = True
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#: Keep first previous position if :attr:`sync_with_dispatch` is
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#: `True`.
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self._keep_prev_pos = True
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#: Flag that first dispatch of this event is done.
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self._first_dispatch_done = False
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self.depack(args)
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def depack(self, args):
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'''Depack `args` into attributes of the class'''
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if self.osx is None \
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or self.sync_with_dispatch and not self._first_dispatch_done:
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# Sync origin/previous/current positions until the first
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# dispatch (etype == 'begin') is done.
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self.osx = self.psx = self.sx
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self.osy = self.psy = self.sy
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self.osz = self.psz = self.sz
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# update the delta
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self.dsx = self.sx - self.psx
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self.dsy = self.sy - self.psy
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self.dsz = self.sz - self.psz
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def grab(self, class_instance, exclusive=False):
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'''Grab this motion event.
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If this event is a touch you can grab it if you want to receive
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subsequent :meth:`~kivy.uix.widget.Widget.on_touch_move` and
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:meth:`~kivy.uix.widget.Widget.on_touch_up` events, even if the touch
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is not dispatched by the parent:
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.. code-block:: python
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def on_touch_down(self, touch):
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touch.grab(self)
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def on_touch_move(self, touch):
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if touch.grab_current is self:
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# I received my grabbed touch
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else:
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# it's a normal touch
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def on_touch_up(self, touch):
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if touch.grab_current is self:
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# I receive my grabbed touch, I must ungrab it!
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touch.ungrab(self)
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else:
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# it's a normal touch
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pass
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.. versionchanged:: 2.1.0
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Allowed grab for non-touch events.
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'''
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if self.grab_exclusive_class is not None:
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raise Exception('Event is exclusive and cannot be grabbed')
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class_instance = weakref.ref(class_instance.__self__)
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if exclusive:
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self.grab_exclusive_class = class_instance
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self.grab_list.append(class_instance)
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def ungrab(self, class_instance):
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'''Ungrab a previously grabbed motion event.
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'''
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class_instance = weakref.ref(class_instance.__self__)
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if self.grab_exclusive_class == class_instance:
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self.grab_exclusive_class = None
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if class_instance in self.grab_list:
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self.grab_list.remove(class_instance)
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def dispatch_done(self):
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'''Notify that dispatch to the listeners is done.
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Called by the :meth:`EventLoopBase.post_dispatch_input`.
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|
.. versionadded:: 2.1.0
|
||
|
'''
|
||
|
self._keep_prev_pos = True
|
||
|
self._first_dispatch_done = True
|
||
|
|
||
|
def move(self, args):
|
||
|
'''Move to another position.
|
||
|
'''
|
||
|
if self.sync_with_dispatch:
|
||
|
if self._keep_prev_pos:
|
||
|
self.psx, self.psy, self.psz = self.sx, self.sy, self.sz
|
||
|
self._keep_prev_pos = False
|
||
|
else:
|
||
|
self.psx, self.psy, self.psz = self.sx, self.sy, self.sz
|
||
|
self.time_update = time()
|
||
|
self.depack(args)
|
||
|
|
||
|
def scale_for_screen(self, w, h, p=None, rotation=0,
|
||
|
smode='None', kheight=0):
|
||
|
'''Scale position for the screen.
|
||
|
|
||
|
.. versionchanged:: 2.1.0
|
||
|
Max value for `x`, `y` and `z` is changed respectively to `w` - 1,
|
||
|
`h` - 1 and `p` - 1.
|
||
|
'''
|
||
|
x_max, y_max = max(0, w - 1), max(0, h - 1)
|
||
|
absolute = self.to_absolute_pos
|
||
|
self.x, self.y = absolute(self.sx, self.sy, x_max, y_max, rotation)
|
||
|
self.ox, self.oy = absolute(self.osx, self.osy, x_max, y_max, rotation)
|
||
|
self.px, self.py = absolute(self.psx, self.psy, x_max, y_max, rotation)
|
||
|
z_max = 0 if p is None else max(0, p - 1)
|
||
|
self.z = self.sz * z_max
|
||
|
self.oz = self.osz * z_max
|
||
|
self.pz = self.psz * z_max
|
||
|
if smode:
|
||
|
# Adjust y for keyboard height
|
||
|
if smode == 'pan' or smode == 'below_target':
|
||
|
self.y -= kheight
|
||
|
self.oy -= kheight
|
||
|
self.py -= kheight
|
||
|
elif smode == 'scale':
|
||
|
offset = kheight * (self.y - h) / (h - kheight)
|
||
|
self.y += offset
|
||
|
self.oy += offset
|
||
|
self.py += offset
|
||
|
# Update delta values
|
||
|
self.dx = self.x - self.px
|
||
|
self.dy = self.y - self.py
|
||
|
self.dz = self.z - self.pz
|
||
|
# Cache position
|
||
|
self.pos = self.x, self.y
|
||
|
|
||
|
def to_absolute_pos(self, nx, ny, x_max, y_max, rotation):
|
||
|
'''Transforms normalized (0-1) coordinates `nx` and `ny` to absolute
|
||
|
coordinates using `x_max`, `y_max` and `rotation`.
|
||
|
|
||
|
:raises:
|
||
|
`ValueError`: If `rotation` is not one of: 0, 90, 180 or 270
|
||
|
|
||
|
.. versionadded:: 2.1.0
|
||
|
'''
|
||
|
if rotation == 0:
|
||
|
return nx * x_max, ny * y_max
|
||
|
elif rotation == 90:
|
||
|
return ny * y_max, (1 - nx) * x_max
|
||
|
elif rotation == 180:
|
||
|
return (1 - nx) * x_max, (1 - ny) * y_max
|
||
|
elif rotation == 270:
|
||
|
return (1 - ny) * y_max, nx * x_max
|
||
|
raise ValueError('Invalid rotation %s, '
|
||
|
'valid values are 0, 90, 180 or 270' % rotation)
|
||
|
|
||
|
def push(self, attrs=None):
|
||
|
'''Push attribute values in `attrs` onto the stack.
|
||
|
'''
|
||
|
if attrs is None:
|
||
|
attrs = self.push_attrs
|
||
|
values = [getattr(self, x) for x in attrs]
|
||
|
self.push_attrs_stack.append((attrs, values))
|
||
|
|
||
|
def pop(self):
|
||
|
'''Pop attributes values from the stack.
|
||
|
'''
|
||
|
attrs, values = self.push_attrs_stack.pop()
|
||
|
for i in range(len(attrs)):
|
||
|
setattr(self, attrs[i], values[i])
|
||
|
|
||
|
def apply_transform_2d(self, transform):
|
||
|
'''Apply a transformation on x, y, z, px, py, pz,
|
||
|
ox, oy, oz, dx, dy, dz.
|
||
|
'''
|
||
|
self.x, self.y = self.pos = transform(self.x, self.y)
|
||
|
self.px, self.py = transform(self.px, self.py)
|
||
|
self.ox, self.oy = transform(self.ox, self.oy)
|
||
|
self.dx = self.x - self.px
|
||
|
self.dy = self.y - self.py
|
||
|
|
||
|
def copy_to(self, to):
|
||
|
'''Copy some attribute to another motion event object.'''
|
||
|
for attr in self.__attrs__:
|
||
|
to.__setattr__(attr, copy(self.__getattribute__(attr)))
|
||
|
|
||
|
def distance(self, other_touch):
|
||
|
'''Return the distance between the two events.
|
||
|
'''
|
||
|
return Vector(self.pos).distance(other_touch.pos)
|
||
|
|
||
|
def update_time_end(self):
|
||
|
self.time_end = time()
|
||
|
|
||
|
# facilities
|
||
|
@property
|
||
|
def dpos(self):
|
||
|
'''Return delta between last position and current position, in the
|
||
|
screen coordinate system (self.dx, self.dy).'''
|
||
|
return self.dx, self.dy
|
||
|
|
||
|
@property
|
||
|
def opos(self):
|
||
|
'''Return the initial position of the motion event in the screen
|
||
|
coordinate system (self.ox, self.oy).'''
|
||
|
return self.ox, self.oy
|
||
|
|
||
|
@property
|
||
|
def ppos(self):
|
||
|
'''Return the previous position of the motion event in the screen
|
||
|
coordinate system (self.px, self.py).'''
|
||
|
return self.px, self.py
|
||
|
|
||
|
@property
|
||
|
def spos(self):
|
||
|
'''Return the position in the 0-1 coordinate system (self.sx, self.sy).
|
||
|
'''
|
||
|
return self.sx, self.sy
|
||
|
|
||
|
def __str__(self):
|
||
|
basename = str(self.__class__)
|
||
|
classname = basename.split('.')[-1].replace('>', '').replace('\'', '')
|
||
|
return '<%s spos=%s pos=%s>' % (classname, self.spos, self.pos)
|
||
|
|
||
|
def __repr__(self):
|
||
|
out = []
|
||
|
for x in dir(self):
|
||
|
v = getattr(self, x)
|
||
|
if x[0] == '_':
|
||
|
continue
|
||
|
if isroutine(v):
|
||
|
continue
|
||
|
out.append('%s="%s"' % (x, v))
|
||
|
return '<%s %s>' % (
|
||
|
self.__class__.__name__,
|
||
|
' '.join(out))
|
||
|
|
||
|
@property
|
||
|
def is_mouse_scrolling(self, *args):
|
||
|
'''Returns True if the touch event is a mousewheel scrolling
|
||
|
|
||
|
.. versionadded:: 1.6.0
|
||
|
'''
|
||
|
return 'button' in self.profile and 'scroll' in self.button
|