202 lines
13 KiB
Python
202 lines
13 KiB
Python
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# flake8: noqa
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from __future__ import print_function
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a = '''cdef void glActiveTexture (cgl.GLenum texture)
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cdef void glAttachShader (cgl.GLuint program, cgl.GLuint shader)
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cdef void glBindAttribLocation (cgl.GLuint program, cgl.GLuint index, cgl.GLchar* name)
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cdef void glBindBuffer (cgl.GLenum target, cgl.GLuint buffer)
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cdef void glBindFramebuffer (cgl.GLenum target, cgl.GLuint framebuffer)
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cdef void glBindRenderbuffer (cgl.GLenum target, cgl.GLuint renderbuffer)
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cdef void glBindTexture (cgl.GLenum target, cgl.GLuint texture)
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cdef void glBlendColor (cgl.GLclampf red, cgl.GLclampf green, cgl.GLclampf blue, cgl.GLclampf alpha)
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cdef void glBlendEquation (cgl.GLenum mode)
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cdef void glBlendEquationSeparate (cgl.GLenum modeRGB, cgl.GLenum modeAlpha)
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cdef void glBlendFunc (cgl.GLenum sfactor, cgl.GLenum dfactor)
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cdef void glBlendFuncSeparate (cgl.GLenum srcRGB, cgl.GLenum dstRGB, cgl.GLenum srcAlpha, cgl.GLenum dstAlpha)
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cdef void glBufferData (cgl.GLenum target, cgl.GLsizeiptr size, cgl.GLvoid* data, cgl.GLenum usage)
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cdef void glBufferSubData (cgl.GLenum target, cgl.GLintptr offset, cgl.GLsizeiptr size, cgl.GLvoid* data)
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cdef cgl.GLenum glCheckFramebufferStatus (cgl.GLenum target)
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cdef void glClear (cgl.GLbitfield mask)
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cdef void glClearColor (cgl.GLclampf red, cgl.GLclampf green, cgl.GLclampf blue, cgl.GLclampf alpha)
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cdef void glClearDepthf (cgl.GLclampf depth)
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cdef void glClearStencil (cgl.GLint s)
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cdef void glColorMask (cgl.GLboolean red, cgl.GLboolean green, cgl.GLboolean blue, cgl.GLboolean alpha)
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cdef void glCompileShader (cgl.GLuint shader)
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cdef void glCompressedTexImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLenum internalformat, cgl.GLsizei width, cgl.GLsizei height, cgl.GLint border, cgl.GLsizei imageSize, cgl.GLvoid* data)
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cdef void glCompressedTexSubImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLint xoffset, cgl.GLint yoffset, cgl.GLsizei width, cgl.GLsizei height, cgl.GLenum format, cgl.GLsizei imageSize, cgl.GLvoid* data)
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cdef void glCopyTexImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLenum internalformat, cgl.GLint x, cgl.GLint y, cgl.GLsizei width, cgl.GLsizei height, cgl.GLint border)
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cdef void glCopyTexSubImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLint xoffset, cgl.GLint yoffset, cgl.GLint x, cgl.GLint y, cgl.GLsizei width, cgl.GLsizei height)
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cdef cgl.GLuint glCreateProgram ()
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cdef cgl.GLuint glCreateShader (cgl.GLenum type)
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cdef void glCullFace (cgl.GLenum mode)
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cdef void glDeleteBuffers (cgl.GLsizei n, cgl.GLuint* buffers)
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cdef void glDeleteFramebuffers (cgl.GLsizei n, cgl.GLuint* framebuffers)
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cdef void glDeleteProgram (cgl.GLuint program)
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cdef void glDeleteRenderbuffers (cgl.GLsizei n, cgl.GLuint* renderbuffers)
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cdef void glDeleteShader (cgl.GLuint shader)
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cdef void glDeleteTextures (cgl.GLsizei n, cgl.GLuint* textures)
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cdef void glDepthFunc (cgl.GLenum func)
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cdef void glDepthMask (cgl.GLboolean flag)
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cdef void glDepthRangef (cgl.GLclampf zNear, cgl.GLclampf zFar)
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cdef void glDetachShader (cgl.GLuint program, cgl.GLuint shader)
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cdef void glDisable (cgl.GLenum cap)
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cdef void glDisableVertexAttribArray (cgl.GLuint index)
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cdef void glDrawArrays (cgl.GLenum mode, cgl.GLint first, cgl.GLsizei count)
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cdef void glDrawElements (cgl.GLenum mode, cgl.GLsizei count, cgl.GLenum type, cgl.GLvoid* indices)
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cdef void glEnable (cgl.GLenum cap)
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cdef void glEnableVertexAttribArray (cgl.GLuint index)
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cdef void glFinish ()
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cdef void glFlush ()
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cdef void glFramebufferRenderbuffer (cgl.GLenum target, cgl.GLenum attachment, cgl.GLenum renderbuffertarget, cgl.GLuint renderbuffer)
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cdef void glFramebufferTexture2D (cgl.GLenum target, cgl.GLenum attachment, cgl.GLenum textarget, cgl.GLuint texture, cgl.GLint level)
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cdef void glFrontFace (cgl.GLenum mode)
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cdef void glGenBuffers (cgl.GLsizei n, cgl.GLuint* buffers)
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cdef void glGenerateMipmap (cgl.GLenum target)
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cdef void glGenFramebuffers (cgl.GLsizei n, cgl.GLuint* framebuffers)
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cdef void glGenRenderbuffers (cgl.GLsizei n, cgl.GLuint* renderbuffers)
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cdef void glGenTextures (cgl.GLsizei n, cgl.GLuint* textures)
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cdef void glGetActiveAttrib (cgl.GLuint program, cgl.GLuint index, cgl.GLsizei bufsize, cgl.GLsizei* length, cgl.GLint* size, cgl.GLenum* type, cgl.GLchar* name)
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cdef void glGetActiveUniform (cgl.GLuint program, cgl.GLuint index, cgl.GLsizei bufsize, cgl.GLsizei* length, cgl.GLint* size, cgl.GLenum* type, cgl.GLchar* name)
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cdef void glGetAttachedShaders (cgl.GLuint program, cgl.GLsizei maxcount, cgl.GLsizei* count, cgl.GLuint* shaders)
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cdef int glGetAttribLocation (cgl.GLuint program, cgl.GLchar* name)
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cdef void glGetBooleanv (cgl.GLenum pname, cgl.GLboolean* params)
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cdef void glGetBufferParameteriv (cgl.GLenum target, cgl.GLenum pname, cgl.GLint* params)
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cdef cgl.GLenum glGetError ()
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cdef void glGetFloatv (cgl.GLenum pname, cgl.GLfloat* params)
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cdef void glGetFramebufferAttachmentParameteriv (cgl.GLenum target, cgl.GLenum attachment, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetIntegerv (cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetProgramiv (cgl.GLuint program, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetProgramInfoLog (cgl.GLuint program, cgl.GLsizei bufsize, cgl.GLsizei* length, cgl.GLchar* infolog)
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cdef void glGetRenderbufferParameteriv (cgl.GLenum target, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetShaderiv (cgl.GLuint shader, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetShaderInfoLog (cgl.GLuint shader, cgl.GLsizei bufsize, cgl.GLsizei* length, cgl.GLchar* infolog)
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#cdef void glGetShaderPrecisionFormat (cgl.GLenum shadertype, cgl.GLenum precisiontype, cgl.GLint* range, cgl.GLint* precision)
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cdef void glGetShaderSource (cgl.GLuint shader, cgl.GLsizei bufsize, cgl.GLsizei* length, cgl.GLchar* source)
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cdef cgl.GLubyte* glGetString (cgl.GLenum name)
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cdef void glGetTexParameterfv (cgl.GLenum target, cgl.GLenum pname, cgl.GLfloat* params)
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cdef void glGetTexParameteriv (cgl.GLenum target, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetUniformfv (cgl.GLuint program, cgl.GLint location, cgl.GLfloat* params)
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cdef void glGetUniformiv (cgl.GLuint program, cgl.GLint location, cgl.GLint* params)
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cdef int glGetUniformLocation (cgl.GLuint program, cgl.GLchar* name)
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cdef void glGetVertexAttribfv (cgl.GLuint index, cgl.GLenum pname, cgl.GLfloat* params)
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cdef void glGetVertexAttribiv (cgl.GLuint index, cgl.GLenum pname, cgl.GLint* params)
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cdef void glGetVertexAttribPointerv (cgl.GLuint index, cgl.GLenum pname, cgl.GLvoid** pointer)
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cdef void glHint (cgl.GLenum target, cgl.GLenum mode)
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cdef cgl.GLboolean glIsBuffer (cgl.GLuint buffer)
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cdef cgl.GLboolean glIsEnabled (cgl.GLenum cap)
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cdef cgl.GLboolean glIsFramebuffer (cgl.GLuint framebuffer)
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cdef cgl.GLboolean glIsProgram (cgl.GLuint program)
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cdef cgl.GLboolean glIsRenderbuffer (cgl.GLuint renderbuffer)
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cdef cgl.GLboolean glIsShader (cgl.GLuint shader)
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cdef cgl.GLboolean glIsTexture (cgl.GLuint texture)
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cdef void glLineWidth (cgl.GLfloat width)
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cdef void glLinkProgram (cgl.GLuint program)
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cdef void glPixelStorei (cgl.GLenum pname, cgl.GLint param)
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cdef void glPolygonOffset (cgl.GLfloat factor, cgl.GLfloat units)
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cdef void glReadPixels (cgl.GLint x, cgl.GLint y, cgl.GLsizei width, cgl.GLsizei height, cgl.GLenum format, cgl.GLenum type, cgl.GLvoid* pixels)
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#cdef void glReleaseShaderCompiler ()
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cdef void glRenderbufferStorage (cgl.GLenum target, cgl.GLenum internalformat, cgl.GLsizei width, cgl.GLsizei height)
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cdef void glSampleCoverage (cgl.GLclampf value, cgl.GLboolean invert)
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cdef void glScissor (cgl.GLint x, cgl.GLint y, cgl.GLsizei width, cgl.GLsizei height)
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#cdef void glShaderBinary (cgl.GLsizei n, cgl.GLuint* shaders, cgl.GLenum binaryformat, cgl.GLvoid* binary, cgl.GLsizei length)
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cdef void glShaderSource (cgl.GLuint shader, cgl.GLsizei count, cgl.GLchar** string, cgl.GLint* length)
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cdef void glStencilFunc (cgl.GLenum func, cgl.GLint ref, cgl.GLuint mask)
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cdef void glStencilFuncSeparate (cgl.GLenum face, cgl.GLenum func, cgl.GLint ref, cgl.GLuint mask)
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cdef void glStencilMask (cgl.GLuint mask)
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cdef void glStencilMaskSeparate (cgl.GLenum face, cgl.GLuint mask)
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cdef void glStencilOp (cgl.GLenum fail, cgl.GLenum zfail, cgl.GLenum zpass)
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cdef void glStencilOpSeparate (cgl.GLenum face, cgl.GLenum fail, cgl.GLenum zfail, cgl.GLenum zpass)
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cdef void glTexImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLint internalformat, cgl.GLsizei width, cgl.GLsizei height, cgl.GLint border, cgl.GLenum format, cgl.GLenum type, cgl.GLvoid* pixels)
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cdef void glTexParameterf (cgl.GLenum target, cgl.GLenum pname, cgl.GLfloat param)
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cdef void glTexParameterfv (cgl.GLenum target, cgl.GLenum pname, cgl.GLfloat* params)
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cdef void glTexParameteri (cgl.GLenum target, cgl.GLenum pname, cgl.GLint param)
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cdef void glTexParameteriv (cgl.GLenum target, cgl.GLenum pname, cgl.GLint* params)
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cdef void glTexSubImage2D (cgl.GLenum target, cgl.GLint level, cgl.GLint xoffset, cgl.GLint yoffset, cgl.GLsizei width, cgl.GLsizei height, cgl.GLenum format, cgl.GLenum type, cgl.GLvoid* pixels)
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cdef void glUniform1f (cgl.GLint location, cgl.GLfloat x)
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cdef void glUniform1fv (cgl.GLint location, cgl.GLsizei count, cgl.GLfloat* v)
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cdef void glUniform1i (cgl.GLint location, cgl.GLint x)
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cdef void glUniform1iv (cgl.GLint location, cgl.GLsizei count, cgl.GLint* v)
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cdef void glUniform2f (cgl.GLint location, cgl.GLfloat x, cgl.GLfloat y)
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cdef void glUniform2fv (cgl.GLint location, cgl.GLsizei count, cgl.GLfloat* v)
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cdef void glUniform2i (cgl.GLint location, cgl.GLint x, cgl.GLint y)
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cdef void glUniform2iv (cgl.GLint location, cgl.GLsizei count, cgl.GLint* v)
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cdef void glUniform3f (cgl.GLint location, cgl.GLfloat x, cgl.GLfloat y, cgl.GLfloat z)
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cdef void glUniform3fv (cgl.GLint location, cgl.GLsizei count, cgl.GLfloat* v)
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cdef void glUniform3i (cgl.GLint location, cgl.GLint x, cgl.GLint y, cgl.GLint z)
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cdef void glUniform3iv (cgl.GLint location, cgl.GLsizei count, cgl.GLint* v)
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cdef void glUniform4f (cgl.GLint location, cgl.GLfloat x, cgl.GLfloat y, cgl.GLfloat z, cgl.GLfloat w)
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cdef void glUniform4fv (cgl.GLint location, cgl.GLsizei count, cgl.GLfloat* v)
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cdef void glUniform4i (cgl.GLint location, cgl.GLint x, cgl.GLint y, cgl.GLint z, cgl.GLint w)
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cdef void glUniform4iv (cgl.GLint location, cgl.GLsizei count, cgl.GLint* v)
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cdef void glUniformMatrix2fv (cgl.GLint location, cgl.GLsizei count, cgl.GLboolean transpose, cgl.GLfloat* value)
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cdef void glUniformMatrix3fv (cgl.GLint location, cgl.GLsizei count, cgl.GLboolean transpose, cgl.GLfloat* value)
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cdef void glUniformMatrix4fv (cgl.GLint location, cgl.GLsizei count, cgl.GLboolean transpose, cgl.GLfloat* value)
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cdef void glUseProgram (cgl.GLuint program)
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cdef void glValidateProgram (cgl.GLuint program)
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cdef void glVertexAttrib1f (cgl.GLuint indx, cgl.GLfloat x)
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cdef void glVertexAttrib1fv (cgl.GLuint indx, cgl.GLfloat* values)
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cdef void glVertexAttrib2f (cgl.GLuint indx, cgl.GLfloat x, cgl.GLfloat y)
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cdef void glVertexAttrib2fv (cgl.GLuint indx, cgl.GLfloat* values)
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cdef void glVertexAttrib3f (cgl.GLuint indx, cgl.GLfloat x, cgl.GLfloat y, cgl.GLfloat z)
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cdef void glVertexAttrib3fv (cgl.GLuint indx, cgl.GLfloat* values)
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cdef void glVertexAttrib4f (cgl.GLuint indx, cgl.GLfloat x, cgl.GLfloat y, cgl.GLfloat z, cgl.GLfloat w)
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cdef void glVertexAttrib4fv (cgl.GLuint indx, cgl.GLfloat* values)
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cdef void glVertexAttribPointer (cgl.GLuint indx, cgl.GLint size, cgl.GLenum type, cgl.GLboolean normalized, cgl.GLsizei stride, cgl.GLvoid* ptr)
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cdef void glViewport (cgl.GLint x, cgl.GLint y, cgl.GLsizei width, cgl.GLsizei height)'''
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def replace(s):
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item = s.split(' ')
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rettype = item[1]
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item = item[2:]
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for x in item:
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x = x.strip()
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if not x or x.startswith('GL'):
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continue
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if x.startswith('(GL'):
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yield '('
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continue
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if x.startswith('gl'):
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prefix = ''
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if rettype != 'void':
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prefix = 'return '
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yield '%scgl.%s' % (prefix, x)
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continue
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yield x
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print('''
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# This file was automatically generated with kivy/tools/stub-gl-debug.py
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cimport c_opengl as cgl
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''')
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lines = a.splitlines()
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for x in lines:
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if x.startswith('#'):
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# There are some functions that either do not exist or break on OSX.
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# Just skip those.
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print('# Skipping generation of: "%s"' % x)
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continue
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x = x.replace('cgl.', '')
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y = ' '.join(replace(x))
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print('%s with gil:' % x)
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s = x.split()
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print(' print("GL %s(' % s[2], end=' ')
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pointer = 0
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for arg in s[3:]:
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arg = arg.strip()
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arg = arg.replace(',', '').replace(')', '')
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if 'GL' in arg or arg == '(':
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pointer = arg.count('*')
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continue
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pointer = '*' * pointer
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if pointer:
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print('%s%s=", repr(hex(<long> %s)), ",' % (arg, pointer, arg), end=' ')
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else:
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print('%s = ", %s, ",' % (arg, arg), end=' ')
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pointer = 0
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print(')")')
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print(' %s' % y)
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print(' ret = glGetError()')
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print(' if ret: print("ERR {} / {}".format(ret, ret))')
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