test-kivy-app/kivy_venv/lib/python3.11/site-packages/kivy/tests/test_animations.py

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2024-09-15 12:12:16 +00:00
'''
Animations tests
================
'''
import pytest
@pytest.fixture(scope='module')
def ec_cls():
class EventCounter:
def __init__(self, anim):
self.n_start = 0
self.n_progress = 0
self.n_complete = 0
anim.bind(on_start=self.on_start,
on_progress=self.on_progress,
on_complete=self.on_complete)
def on_start(self, anim, widget):
self.n_start += 1
def on_progress(self, anim, widget, progress):
self.n_progress += 1
def on_complete(self, anim, widget):
self.n_complete += 1
def assert_(self, n_start, n_progress_greater_than_zero, n_complete):
assert self.n_start == n_start
if n_progress_greater_than_zero:
assert self.n_progress > 0
else:
assert self.n_progress == 0
assert self.n_complete == n_complete
return EventCounter
@pytest.fixture(autouse=True)
def cleanup():
from kivy.animation import Animation
Animation.cancel_all(None)
def no_animations_being_played():
from kivy.animation import Animation
return len(Animation._instances) == 0
def sleep(t):
from time import time, sleep
from kivy.clock import Clock
tick = Clock.tick
deadline = time() + t
while time() < deadline:
sleep(.01)
tick()
class TestAnimation:
def test_start_animation(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=1)
w = Widget()
a.start(w)
sleep(1.5)
assert w.x == pytest.approx(100)
assert no_animations_being_played()
def test_animation_duration_0(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=0)
w = Widget()
a.start(w)
sleep(.5)
assert no_animations_being_played()
def test_cancel_all(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a1 = Animation(x=100)
a2 = Animation(y=100)
w1 = Widget()
w2 = Widget()
a1.start(w1)
a1.start(w2)
a2.start(w1)
a2.start(w2)
assert not no_animations_being_played()
Animation.cancel_all(None)
assert no_animations_being_played()
def test_cancel_all_2(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a1 = Animation(x=100)
a2 = Animation(y=100)
w1 = Widget()
w2 = Widget()
a1.start(w1)
a1.start(w2)
a2.start(w1)
a2.start(w2)
assert not no_animations_being_played()
Animation.cancel_all(None, 'x', 'z')
assert not no_animations_being_played()
Animation.cancel_all(None, 'y')
assert no_animations_being_played()
def test_stop_animation(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=1)
w = Widget()
a.start(w)
sleep(.5)
a.stop(w)
assert w.x != pytest.approx(100)
assert w.x != pytest.approx(0)
assert no_animations_being_played()
def test_stop_all(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=1)
w = Widget()
a.start(w)
sleep(.5)
Animation.stop_all(w)
assert no_animations_being_played()
def test_stop_all_2(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=1)
w = Widget()
a.start(w)
sleep(.5)
Animation.stop_all(w, 'x')
assert no_animations_being_played()
def test_duration(self):
from kivy.animation import Animation
a = Animation(x=100, d=1)
assert a.duration == 1
def test_transition(self):
from kivy.animation import Animation, AnimationTransition
a = Animation(x=100, t='out_bounce')
assert a.transition is AnimationTransition.out_bounce
def test_animated_properties(self):
from kivy.animation import Animation
a = Animation(x=100)
assert a.animated_properties == {'x': 100, }
def test_animated_instruction(self):
from kivy.graphics import Scale
from kivy.animation import Animation
a = Animation(x=100, d=1)
instruction = Scale(3, 3, 3)
a.start(instruction)
assert a.animated_properties == {'x': 100, }
assert instruction.x == pytest.approx(3)
sleep(1.5)
assert instruction.x == pytest.approx(100)
assert no_animations_being_played()
def test_weakref(self):
import gc
from kivy.animation import Animation
from kivy.uix.widget import Widget
w = Widget()
a = Animation(x=100)
a.start(w.proxy_ref)
del w
gc.collect()
try:
sleep(1.)
except ReferenceError:
pass
assert no_animations_being_played()
class TestSequence:
def test_cancel_all(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
w = Widget()
a.start(w)
sleep(.5)
Animation.cancel_all(w)
assert no_animations_being_played()
def test_cancel_all_2(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
w = Widget()
a.start(w)
sleep(.5)
Animation.cancel_all(w, 'x')
assert no_animations_being_played()
def test_stop_all(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
w = Widget()
a.start(w)
sleep(.5)
Animation.stop_all(w)
assert no_animations_being_played()
def test_stop_all_2(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
w = Widget()
a.start(w)
sleep(.5)
Animation.stop_all(w, 'x')
assert no_animations_being_played()
def test_count_events(self, ec_cls):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=.5) + Animation(x=0, d=.5)
w = Widget()
ec = ec_cls(a)
ec1 = ec_cls(a.anim1)
ec2 = ec_cls(a.anim2)
a.start(w)
# right after the animation starts
ec.assert_(1, False, 0)
ec1.assert_(1, False, 0)
ec2.assert_(0, False, 0)
sleep(.2)
# during the first half of the animation
ec.assert_(1, True, 0)
ec1.assert_(1, True, 0)
ec2.assert_(0, False, 0)
sleep(.5)
# during the second half of the animation
ec.assert_(1, True, 0)
ec1.assert_(1, True, 1)
ec2.assert_(1, True, 0)
sleep(.5)
# after the animation completed
ec.assert_(1, True, 1)
ec1.assert_(1, True, 1)
ec2.assert_(1, True, 1)
assert no_animations_being_played()
def test_have_properties_to_animate(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
w = Widget()
assert not a.have_properties_to_animate(w)
a.start(w)
assert a.have_properties_to_animate(w)
a.stop(w)
assert not a.have_properties_to_animate(w)
assert no_animations_being_played()
def test_animated_properties(self):
from kivy.animation import Animation
a = Animation(x=100, y=200) + Animation(x=0)
assert a.animated_properties == {'x': 0, 'y': 200, }
def test_transition(self):
from kivy.animation import Animation
a = Animation(x=100) + Animation(x=0)
with pytest.raises(AttributeError):
a.transition
class TestRepetitiveSequence:
def test_stop(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) + Animation(x=0)
a.repeat = True
w = Widget()
a.start(w)
a.stop(w)
assert no_animations_being_played()
def test_count_events(self, ec_cls):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100, d=.5) + Animation(x=0, d=.5)
a.repeat = True
w = Widget()
ec = ec_cls(a)
ec1 = ec_cls(a.anim1)
ec2 = ec_cls(a.anim2)
a.start(w)
# right after the animation starts
ec.assert_(1, False, 0)
ec1.assert_(1, False, 0)
ec2.assert_(0, False, 0)
sleep(.2)
# during the first half of the first round of the animation
ec.assert_(1, True, 0)
ec1.assert_(1, True, 0)
ec2.assert_(0, False, 0)
sleep(.5)
# during the second half of the first round of the animation
ec.assert_(1, True, 0)
ec1.assert_(1, True, 1)
ec2.assert_(1, True, 0)
sleep(.5)
# during the first half of the second round of the animation
ec.assert_(1, True, 0)
ec1.assert_(2, True, 1)
ec2.assert_(1, True, 1)
sleep(.5)
# during the second half of the second round of the animation
ec.assert_(1, True, 0)
ec1.assert_(2, True, 2)
ec2.assert_(2, True, 1)
a.stop(w)
# after the animation stopped
ec.assert_(1, True, 1)
ec1.assert_(2, True, 2)
ec2.assert_(2, True, 2)
assert no_animations_being_played()
class TestParallel:
def test_have_properties_to_animate(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) & Animation(y=100)
w = Widget()
assert not a.have_properties_to_animate(w)
a.start(w)
assert a.have_properties_to_animate(w)
a.stop(w)
assert not a.have_properties_to_animate(w)
assert no_animations_being_played()
def test_cancel_property(self):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) & Animation(y=100)
w = Widget()
a.start(w)
a.cancel_property(w, 'x')
assert not no_animations_being_played()
a.stop(w)
assert no_animations_being_played()
def test_animated_properties(self):
from kivy.animation import Animation
a = Animation(x=100) & Animation(y=100)
assert a.animated_properties == {'x': 100, 'y': 100, }
def test_transition(self):
from kivy.animation import Animation
a = Animation(x=100) & Animation(y=100)
with pytest.raises(AttributeError):
a.transition
def test_count_events(self, ec_cls):
from kivy.animation import Animation
from kivy.uix.widget import Widget
a = Animation(x=100) & Animation(y=100, d=.5)
w = Widget()
ec = ec_cls(a)
ec1 = ec_cls(a.anim1)
ec2 = ec_cls(a.anim2)
a.start(w)
# right after the animation started
ec.assert_(1, False, 0)
ec1.assert_(1, False, 0)
ec2.assert_(1, False, 0)
sleep(.2)
# during the first half of the animation
ec.assert_(1, False, 0) # n_progress is still 0 !!
ec1.assert_(1, True, 0)
ec2.assert_(1, True, 0)
sleep(.5)
# during the second half of the animation
ec.assert_(1, False, 0) # n_progress is still 0 !!
ec1.assert_(1, True, 0)
ec2.assert_(1, True, 1)
sleep(.5)
# after the animation compeleted
ec.assert_(1, False, 1) # n_progress is still 0 !
ec1.assert_(1, True, 1)
ec2.assert_(1, True, 1)
assert no_animations_being_played()