forked from blue/squawk
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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* Squawk messenger.
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* Copyright (C) 2019 Yury Gubich <blue@macaw.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "progress.h"
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Progress::Progress(quint16 p_size, QWidget* parent):
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QWidget(parent),
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pixmap(new QGraphicsPixmapItem(Shared::icon("view-refresh", true).pixmap(p_size))),
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scene(),
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label(&scene),
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progress(false),
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animation(),
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size(p_size)
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{
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scene.addItem(pixmap);
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label.setMaximumSize(size, size);
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label.setMinimumSize(size, size);
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label.setSceneRect(0, 0, size, size);
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label.setFrameStyle(0);
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label.setContentsMargins(0, 0, 0, 0);
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label.setInteractive(false);
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pixmap->setTransformOriginPoint(size / 2, size / 2);
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pixmap->setTransformationMode(Qt::SmoothTransformation);
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pixmap->setOffset(0, 0);;
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animation.setDuration(500);
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animation.setStartValue(0.0f);
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animation.setEndValue(180.0f);
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animation.setLoopCount(-1);
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connect(&animation, &QVariantAnimation::valueChanged, this, &Progress::onValueChanged);
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QGridLayout* layout = new QGridLayout();
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setLayout(layout);
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layout->setMargin(0);
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layout->setVerticalSpacing(0);
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layout->setHorizontalSpacing(0);
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setContentsMargins(0, 0, 0, 0);
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layout->addWidget(&label, 0, 0, 1, 1);
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label.hide();
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}
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Progress::~Progress()
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{
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}
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void Progress::onValueChanged(const QVariant& value)
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{
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pixmap->setRotation(value.toReal());
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}
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void Progress::start()
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{
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if (!progress) {
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label.show();
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animation.start();
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progress = true;
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}
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}
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void Progress::stop()
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{
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if (progress) {
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label.hide();
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animation.stop();
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progress = false;
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}
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}
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