1
0
forked from blue/squawk
squawk/main.cpp
2019-04-10 23:53:54 +03:00

64 lines
4.0 KiB
C++

#include "ui/squawk.h"
#include "core/squawk.h"
#include "signalcatcher.h"
#include <QtWidgets/QApplication>
#include <QtCore/QThread>
#include <QtCore/QObject>
#include <QSettings>
int main(int argc, char *argv[])
{
qRegisterMetaType<QMap<QString, QString>>("QMap<QString,QString>");
QApplication app(argc, argv);
SignalCatcher sc(&app);
QCoreApplication::setOrganizationName("Macaw");
QCoreApplication::setOrganizationDomain("macaw.me");
QCoreApplication::setApplicationName("Squawk");
QCoreApplication::setApplicationVersion("0.0.1");
Squawk w;
w.show();
Core::Squawk* squawk = new Core::Squawk();
QThread* coreThread = new QThread();
squawk->moveToThread(coreThread);
QObject::connect(coreThread, SIGNAL(started()), squawk, SLOT(start()));
QObject::connect(&app, SIGNAL(aboutToQuit()), squawk, SLOT(stop()));
QObject::connect(squawk, SIGNAL(quit()), coreThread, SLOT(quit()));
QObject::connect(coreThread, SIGNAL(finished()), squawk, SLOT(deleteLater()));
QObject::connect(&w, SIGNAL(newAccountRequest(const QMap<QString, QVariant>&)), squawk, SLOT(newAccountRequest(const QMap<QString, QVariant>&)));
QObject::connect(&w, SIGNAL(connectAccount(const QString&)), squawk, SLOT(connectAccount(const QString&)));
QObject::connect(&w, SIGNAL(disconnectAccount(const QString&)), squawk, SLOT(disconnectAccount(const QString&)));
QObject::connect(&w, SIGNAL(changeState(int)), squawk, SLOT(changeState(int)));
QObject::connect(&w, SIGNAL(sendMessage(const QString&, const QMap<QString, QString>&)), squawk, SLOT(sendMessage(const QString&, const QMap<QString, QString>&)));
QObject::connect(squawk, SIGNAL(newAccount(const QMap<QString, QVariant>&)), &w, SLOT(newAccount(const QMap<QString, QVariant>&)));
QObject::connect(squawk, SIGNAL(accountAvailabilityChanged(const QString&, int)), &w, SLOT(accountAvailabilityChanged(const QString&, int)));
QObject::connect(squawk, SIGNAL(accountConnectionStateChanged(const QString&, int)), &w, SLOT(accountConnectionStateChanged(const QString&, int)));
QObject::connect(squawk, SIGNAL(addContact(const QString&, const QString&, const QString&, const QMap<QString, QVariant>&)),
&w, SLOT(addContact(const QString&, const QString&, const QString&, const QMap<QString, QVariant>&)));
QObject::connect(squawk, SIGNAL(addGroup(const QString&, const QString&)), &w, SLOT(addGroup(const QString&, const QString&)));
QObject::connect(squawk, SIGNAL(removeGroup(const QString&, const QString&)), &w, SLOT(removeGroup(const QString&, const QString&)));
QObject::connect(squawk, SIGNAL(removeContact(const QString&, const QString&)), &w, SLOT(removeContact(const QString&, const QString&)));
QObject::connect(squawk, SIGNAL(removeContact(const QString&, const QString&, const QString&)), &w, SLOT(removeContact(const QString&, const QString&, const QString&)));
QObject::connect(squawk, SIGNAL(changeContact(const QString&, const QString&, const QMap<QString, QVariant>&)),
&w, SLOT(changeContact(const QString&, const QString&, const QMap<QString, QVariant>&)));
QObject::connect(squawk, SIGNAL(addPresence(const QString&, const QString&, const QString&, const QMap<QString, QVariant>&)),
&w, SLOT(addPresence(const QString&, const QString&, const QString&, const QMap<QString, QVariant>&)));
QObject::connect(squawk, SIGNAL(removePresence(const QString&, const QString&, const QString&)), &w, SLOT(removePresence(const QString&, const QString&, const QString&)));
QObject::connect(squawk, SIGNAL(stateChanged(int)), &w, SLOT(stateChanged(int)));
QObject::connect(squawk, SIGNAL(accountMessage(const QString&, const QMap<QString, QString>&)), &w, SLOT(accountMessage(const QString&, const QMap<QString, QString>&)));
coreThread->start();
int result = app.exec();
coreThread->wait(500); //TODO hate doing that but settings for some reason don't get saved to the disk
return result;
}