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forked from blue/squawk

Merge pull request 'port to Windows (mingw64) and macOS; create appveyor.yml' (#50) from shunf4/squawk:feat/adapt_win_osx_msgf into messageFeed

Reviewed-on: blue/squawk#50
This commit is contained in:
Blue 2021-10-11 10:40:46 +00:00
commit 332131796c
12 changed files with 364 additions and 19 deletions

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@ -12,7 +12,18 @@ set(CMAKE_AUTORCC ON)
include(GNUInstallDirs)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
add_executable(squawk)
set(WIN32_FLAG "")
set(MACOSX_BUNDLE_FLAG "")
if (CMAKE_BUILD_TYPE STREQUAL "Release")
if (WIN32)
set(WIN32_FLAG WIN32)
endif(WIN32)
if (APPLE)
set(MACOSX_BUNDLE_FLAG MACOSX_BUNDLE)
endif(APPLE)
endif()
add_executable(squawk ${WIN32_FLAG} ${MACOSX_BUNDLE_FLAG})
target_include_directories(squawk PRIVATE ${CMAKE_SOURCE_DIR})
option(SYSTEM_QXMPP "Use system qxmpp lib" ON)
@ -88,7 +99,12 @@ find_package(LMDB REQUIRED)
target_link_libraries(squawk PRIVATE Qt5::Core Qt5::Widgets Qt5::DBus Qt5::Network Qt5::Gui Qt5::Xml)
target_link_libraries(squawk PRIVATE lmdb)
target_link_libraries(squawk PRIVATE simpleCrypt)
target_link_libraries(squawk PRIVATE uuid)
# Link thread libraries on Linux
if(UNIX AND NOT APPLE)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
target_link_libraries(squawk PRIVATE Threads::Threads)
endif()
# Build type
if (NOT CMAKE_BUILD_TYPE)
@ -97,11 +113,14 @@ endif ()
message("Build type: ${CMAKE_BUILD_TYPE}")
if(CMAKE_COMPILER_IS_GNUCXX)
target_compile_options(squawk PRIVATE
"-Wall;-Wextra"
"$<$<CONFIG:DEBUG>:-g>"
"$<$<CONFIG:RELEASE>:-O3>"
"-fno-sized-deallocation" # for eliminating _ZdlPvm
)
endif(CMAKE_COMPILER_IS_GNUCXX)
add_subdirectory(core)
add_subdirectory(external/simpleCrypt)
@ -114,3 +133,12 @@ add_subdirectory(ui)
# Install the executable
install(TARGETS squawk DESTINATION ${CMAKE_INSTALL_BINDIR})
if (CMAKE_BUILD_TYPE STREQUAL "Release")
if (APPLE)
add_custom_command(TARGET squawk POST_BUILD COMMENT "Running macdeployqt..."
COMMAND "${Qt5Widgets_DIR}/../../../bin/macdeployqt" "${CMAKE_CURRENT_BINARY_DIR}/squawk.app"
)
endif(APPLE)
endif()

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@ -9,12 +9,12 @@
### Prerequisites
- QT 5.12 *(lower versions might work but it wasn't tested)*
- uuid _(usually included in some other package, for example it's ***libutil-linux*** in archlinux)_
- lmdb
- CMake 3.0 or higher
- qxmpp 1.1.0 or higher
- KDE Frameworks: kwallet (optional)
- KDE Frameworks: KIO (optional)
- Boost
### Getting
@ -34,6 +34,26 @@ You can also clone the repo and build it from source
Squawk requires Qt with SSL enabled. It uses CMake as build system.
Please check the prerequisites and install them before installation.
#### For Windows (Mingw-w64) build
You need Qt for mingw64 (MinGW 64-bit) platform when installing Qt.
The best way to acquire library `lmdb` and `boost` is through Msys2.
First install Msys2, and then install `mingw-w64-x86_64-lmdb` and `mingw-w64-x86_64-boost` by pacman.
Then you need to provide the cmake cache entry when calling cmake for configuration:
```
cmake .. -D LMDB_ROOT_DIR:PATH=<Msys2 Mingw64 Root Directory> -D BOOST_ROOT:PATH=<Msys2 Mingw64 Root Directory>
```
`<Msys2 Mingw64 Root Directory>`: e.g. `C:/msys64/mingw64`.
---
There are two ways to build, it depends whether you have qxmpp installed in your system
#### Building with system qxmpp
@ -45,7 +65,7 @@ $ git clone https://git.macaw.me/blue/squawk
$ cd squawk
$ mkdir build
$ cd build
$ cmake ..
$ cmake .. [-D LMDB_ROOT_DIR:PATH=...] [-D BOOST_ROOT:PATH=...]
$ cmake --build .
```
@ -58,10 +78,12 @@ $ git clone --recurse-submodules https://git.macaw.me/blue/squawk
$ cd squawk
$ mkdir build
$ cd build
$ cmake .. -D SYSTEM_QXMPP=False
$ cmake .. -D SYSTEM_QXMPP=False [-D LMDB_ROOT_DIR:PATH=...] [-D BOOST_ROOT:PATH=...]
$ cmake --build .
```
You can always refer to `appveyor.yml` to see how AppVeyor build squawk.
### List of keys
Here is the list of keys you can pass to configuration phase of `cmake ..`.

117
appveyor.yml Normal file
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@ -0,0 +1,117 @@
image:
- Visual Studio 2019
- "Previous Ubuntu1804"
- macOS-Mojave
branches:
except:
- gh-pages
for:
-
matrix:
only:
- image: Visual Studio 2019
environment:
QTDIR: C:\Qt\5.15.2\mingw81_64
QTTOOLDIR: C:\Qt\Tools\mingw810_64\bin
QTNINJADIR: C:\Qt\Tools\Ninja
install:
- set PATH=%QTTOOLDIR%;%QTNINJADIR%;%QTDIR%\bin;%PATH%
- git submodule update --init --recursive
before_build:
- choco install --yes zstandard
- choco install --yes --version=7.1.0.2 imagemagick.app
- set PATH=C:\Program Files\ImageMagick-7.1.0-Q16-HDRI;%PATH%
- mkdir lmdb
- cd lmdb
- curl -OL https://mirror.msys2.org/mingw/mingw64/mingw-w64-x86_64-lmdb-0.9.27-1-any.pkg.tar.zst
- zstd -d ./mingw-w64-x86_64-lmdb-0.9.27-1-any.pkg.tar.zst
- tar -xvf ./mingw-w64-x86_64-lmdb-0.9.27-1-any.pkg.tar
- cd ..
- mkdir boost
- cd boost
- curl -OL https://repo.msys2.org/mingw/mingw64/mingw-w64-x86_64-boost-1.77.0-2-any.pkg.tar.zst
- zstd -d ./mingw-w64-x86_64-boost-1.77.0-2-any.pkg.tar.zst
- tar -xvf ./mingw-w64-x86_64-boost-1.77.0-2-any.pkg.tar
- cd ..
- mkdir build
- cd build
- cmake -GNinja -DCMAKE_BUILD_TYPE:String=Release -DCMAKE_PREFIX_PATH:STRING=%QTDIR% -DLMDB_ROOT_DIR:PATH=C:/projects/squawk/lmdb/mingw64 -DBOOST_ROOT:PATH=C:/projects/squawk/boost/mingw64 ..
build_script:
- cmake --build .
- mkdir deploy
- cd deploy
- copy ..\squawk.exe .\
- copy ..\external\qxmpp\src\libqxmpp.dll .\
- windeployqt .\squawk.exe
- windeployqt .\libqxmpp.dll
- cd ..\..
artifacts:
- path: build/deploy/squawk.exe
name: Squawk executable (Qt 5.15.2)
- path: build/deploy
name: Squawk deployment with Qt Framework
-
matrix:
only:
- image: macOS-Mojave
install:
- brew install lmdb imagemagick boost
- git submodule update --init --recursive
before_build:
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE:String=Release -DCMAKE_PREFIX_PATH:STRING=$HOME/Qt/5.15.2/clang_64 ..
build_script:
- cmake --build .
after_build:
- zip -r squawk.app.zip squawk.app
artifacts:
- path: build/squawk.app/Contents/MacOS/squawk
name: Squawk executable (Qt 5.15.2)
- path: build/external/qxmpp/src/
name: QXMPP
- path: build/squawk.app.zip
name: Squawk Bundle with Qt Framework (Qt 5.15.2)
-
matrix:
only:
- image: "Previous Ubuntu1804"
install:
- ls $HOME/Qt
- sudo apt update
- sudo apt install -y liblmdb-dev liblmdb0 imagemagick mesa-common-dev libglu1-mesa-dev libboost-all-dev
- git submodule update --init --recursive
before_build:
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE:String=Release -DCMAKE_PREFIX_PATH:STRING=$HOME/Qt/5.12.10/gcc_64 -DCMAKE_BUILD_RPATH="\$ORIGIN" ..
build_script:
- cmake --build .
after_build:
- zip -r squawk.zip squawk -j external/qxmpp/src/libqxmpp*
artifacts:
- path: build/squawk.zip
name: Squawk executable and libraries (Qt 5.12)

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@ -25,10 +25,15 @@ find_path(LMDB_ROOT_DIR
)
find_library(LMDB_LIBRARIES
NAMES lmdb
NAMES liblmdb.a liblmdb.so liblmdb.so.a liblmdb.dll.a # We want lmdb to be static, if possible
HINTS ${LMDB_ROOT_DIR}/lib
)
add_library(lmdb UNKNOWN IMPORTED)
set_target_properties(lmdb PROPERTIES
IMPORTED_LOCATION ${LMDB_LIBRARIES}
)
find_path(LMDB_INCLUDE_DIRS
NAMES lmdb.h
HINTS ${LMDB_ROOT_DIR}/include

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
</dict>
</plist>

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@ -1,3 +1,8 @@
set(SIGNALCATCHER_SOURCE signalcatcher.cpp)
if(WIN32)
set(SIGNALCATCHER_SOURCE signalcatcher_win32.cpp)
endif(WIN32)
target_sources(squawk PRIVATE
account.cpp
account.h
@ -13,7 +18,7 @@ target_sources(squawk PRIVATE
networkaccess.h
rosteritem.cpp
rosteritem.h
signalcatcher.cpp
${SIGNALCATCHER_SOURCE}
signalcatcher.h
squawk.cpp
squawk.h
@ -23,5 +28,7 @@ target_sources(squawk PRIVATE
urlstorage.h
)
target_include_directories(squawk PRIVATE ${LMDB_INCLUDE_DIRS})
add_subdirectory(handlers)
add_subdirectory(passwordStorageEngines)

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@ -0,0 +1,42 @@
/*
* Squawk messenger.
* Copyright (C) 2021 Shunf4 <shun1048576@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "signalcatcher.h"
#include <unistd.h>
SignalCatcher::SignalCatcher(QCoreApplication *p_app, QObject *parent):
QObject(parent),
app(p_app)
{
}
SignalCatcher::~SignalCatcher()
{}
void SignalCatcher::handleSigInt()
{
}
void SignalCatcher::intSignalHandler(int unused)
{
}
int SignalCatcher::setup_unix_signal_handlers()
{
return 0;
}

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@ -1,14 +1,59 @@
target_sources(squawk PRIVATE resources.qrc)
configure_file(images/logo.svg squawk.svg COPYONLY)
configure_file(squawk.rc squawk.rc COPYONLY)
execute_process(COMMAND convert -background none -size 48x48 squawk.svg squawk48.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -size 64x64 squawk.svg squawk64.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -size 128x128 squawk.svg squawk128.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -size 256x256 squawk.svg squawk256.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
if(WIN32)
set(CONVERT_BIN magick convert)
else(WIN32)
set(CONVERT_BIN convert)
endif(WIN32)
execute_process(COMMAND ${CONVERT_BIN} -background none -size 48x48 squawk.svg squawk48.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND ${CONVERT_BIN} -background none -size 64x64 squawk.svg squawk64.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND ${CONVERT_BIN} -background none -size 128x128 squawk.svg squawk128.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND ${CONVERT_BIN} -background none -size 256x256 squawk.svg squawk256.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
if (WIN32)
execute_process(COMMAND ${CONVERT_BIN} squawk48.png squawk64.png squawk256.png squawk.ico WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
set(SQUAWK_WIN_RC "${CMAKE_CURRENT_BINARY_DIR}/squawk.rc")
set(SQUAWK_WIN_RC "${SQUAWK_WIN_RC}" PARENT_SCOPE)
target_sources(squawk PRIVATE ${SQUAWK_WIN_RC})
endif(WIN32)
if (APPLE)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/icns.iconset")
execute_process(COMMAND convert -background none -size 16x16 squawk.svg icns.iconset/icon_16x16.png WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !32x32 squawk.svg "icns.iconset/icon_16x16@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !32x32 squawk.svg "icns.iconset/icon_32x32.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !64x64 squawk.svg "icns.iconset/icon_32x32@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !128x128 squawk.svg "icns.iconset/icon_128x128.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !256x256 squawk.svg "icns.iconset/icon_128x128@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !256x256 squawk.svg "icns.iconset/icon_256x256.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !512x512 squawk.svg "icns.iconset/icon_256x256@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !512x512 squawk.svg "icns.iconset/icon_512x512.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND convert -background none -resize !1024x1024 squawk.svg "icns.iconset/icon_512x512@2x.png" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
execute_process(COMMAND iconutil -c icns "icns.iconset" -o "squawk.icns" WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
set(MACOSX_BUNDLE_ICON_FILE squawk.icns)
set(MACOSX_BUNDLE_ICON_FILE ${MACOSX_BUNDLE_ICON_FILE} PARENT_SCOPE)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_BINARY_DIR}/squawk.icns)
set(APP_ICON_MACOSX ${APP_ICON_MACOSX} PARENT_SCOPE)
target_sources(squawk PRIVATE ${APP_ICON_MACOSX})
set_source_files_properties(${APP_ICON_MACOSX} TARGET_DIRECTORY squawk PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
if (CMAKE_BUILD_TYPE STREQUAL "Release")
if (APPLE)
set_target_properties(squawk PROPERTIES
MACOSX_BUNDLE_EXECUTABLE_NAME "Squawk"
MACOSX_BUNDLE_ICON_FILE "${MACOSX_BUNDLE_ICON_FILE}" # TODO
MACOSX_BUNDLE_BUNDLE_NAME "Squawk"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/MacOSXBundleInfo.plist.in)
endif(APPLE)
endif()
endif (APPLE)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/squawk.svg DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/scalable/apps)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/squawk48.png DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/48x48/apps RENAME squawk.png)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/squawk64.png DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/64x64/apps RENAME squawk.png)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/squawk128.png DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/128x128/apps RENAME squawk.png)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/squawk256.png DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/256x256/apps RENAME squawk.png)

1
resources/squawk.rc Normal file
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@ -0,0 +1 @@
IDI_ICON1 ICON "squawk.ico"

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@ -17,15 +17,11 @@
*/
#include "utils.h"
#include <QUuid>
QString Shared::generateUUID()
{
uuid_t uuid;
uuid_generate(uuid);
char uuid_str[36];
uuid_unparse_lower(uuid, uuid_str);
return uuid_str;
return QUuid::createUuid().toString();
}

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@ -26,7 +26,6 @@
// #include "KIO/OpenFileManagerWindowJob"
#include <uuid/uuid.h>
#include <vector>
namespace Shared {

42
signalcatcher_win32.cpp Normal file
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@ -0,0 +1,42 @@
/*
* Squawk messenger.
* Copyright (C) 2021 Shunf4 <shun1048576@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "signalcatcher.h"
#include <unistd.h>
SignalCatcher::SignalCatcher(QCoreApplication *p_app, QObject *parent):
QObject(parent),
app(p_app)
{
}
SignalCatcher::~SignalCatcher()
{}
void SignalCatcher::handleSigInt()
{
}
void SignalCatcher::intSignalHandler(int unused)
{
}
int SignalCatcher::setup_unix_signal_handlers()
{
return 0;
}