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fa5d7a255b
* v5: Health Check & LeastLoad Strategy (rebased from 2c5a71490368500a982018a74a6d519c7e121816) Some changes will be necessary to integrate it into V2Ray * Update proto * parse duration conf with time.Parse() * moving health ping to observatory as a standalone component * moving health ping to observatory as a standalone component: auto generated file * add initialization for health ping * incorporate changes in router implementation * support principle target output * add v4 json support for BurstObservatory & fix balancer reference * update API command * remove cancelled API * return zero length value when observer is not found * remove duplicated targeted dispatch * adjust test with updated structure * bug fix for observer * fix strategy selector * fix strategy least load * Fix ticker usage ticker.Close does not close ticker.C * feat: Replace default Health Ping URL to HTTPS (#1991) * fix selectLeastLoad() returns wrong number of nodes (#2083) * Test: fix leastload strategy unit test * fix(router): panic caused by concurrent map read and write (#2678) * Clean up code --------- Co-authored-by: Jebbs <qjebbs@gmail.com> Co-authored-by: Shelikhoo <xiaokangwang@outlook.com> Co-authored-by: 世界 <i@sekai.icu> Co-authored-by: Bernd Eichelberger <46166740+4-FLOSS-Free-Libre-Open-Source-Software@users.noreply.github.com> Co-authored-by: 秋のかえで <autmaple@protonmail.com> Co-authored-by: Rinka <kujourinka@gmail.com>
201 lines
5.6 KiB
Go
201 lines
5.6 KiB
Go
package router
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import (
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"context"
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"math"
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"sort"
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"time"
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"github.com/xtls/xray-core/app/observatory"
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"github.com/xtls/xray-core/common"
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"github.com/xtls/xray-core/common/dice"
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"github.com/xtls/xray-core/core"
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"github.com/xtls/xray-core/features/extension"
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)
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// LeastLoadStrategy represents a least load balancing strategy
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type LeastLoadStrategy struct {
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settings *StrategyLeastLoadConfig
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costs *WeightManager
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observer extension.Observatory
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ctx context.Context
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}
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func (l *LeastLoadStrategy) GetPrincipleTarget(strings []string) []string {
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var ret []string
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nodes := l.pickOutbounds(strings)
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for _, v := range nodes {
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ret = append(ret, v.Tag)
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}
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return ret
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}
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// NewLeastLoadStrategy creates a new LeastLoadStrategy with settings
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func NewLeastLoadStrategy(settings *StrategyLeastLoadConfig) *LeastLoadStrategy {
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return &LeastLoadStrategy{
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settings: settings,
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costs: NewWeightManager(
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settings.Costs, 1,
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func(value, cost float64) float64 {
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return value * math.Pow(cost, 0.5)
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},
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),
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}
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}
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// node is a minimal copy of HealthCheckResult
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// we don't use HealthCheckResult directly because
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// it may change by health checker during routing
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type node struct {
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Tag string
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CountAll int
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CountFail int
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RTTAverage time.Duration
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RTTDeviation time.Duration
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RTTDeviationCost time.Duration
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}
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func (l *LeastLoadStrategy) InjectContext(ctx context.Context) {
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l.ctx = ctx
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}
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func (s *LeastLoadStrategy) PickOutbound(candidates []string) string {
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selects := s.pickOutbounds(candidates)
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count := len(selects)
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if count == 0 {
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// goes to fallbackTag
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return ""
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}
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return selects[dice.Roll(count)].Tag
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}
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func (s *LeastLoadStrategy) pickOutbounds(candidates []string) []*node {
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qualified := s.getNodes(candidates, time.Duration(s.settings.MaxRTT))
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selects := s.selectLeastLoad(qualified)
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return selects
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}
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// selectLeastLoad selects nodes according to Baselines and Expected Count.
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//
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// The strategy always improves network response speed, not matter which mode below is configured.
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// But they can still have different priorities.
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//
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// 1. Bandwidth priority: no Baseline + Expected Count > 0.: selects `Expected Count` of nodes.
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// (one if Expected Count <= 0)
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//
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// 2. Bandwidth priority advanced: Baselines + Expected Count > 0.
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// Select `Expected Count` amount of nodes, and also those near them according to baselines.
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// In other words, it selects according to different Baselines, until one of them matches
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// the Expected Count, if no Baseline matches, Expected Count applied.
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//
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// 3. Speed priority: Baselines + `Expected Count <= 0`.
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// go through all baselines until find selects, if not, select none. Used in combination
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// with 'balancer.fallbackTag', it means: selects qualified nodes or use the fallback.
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func (s *LeastLoadStrategy) selectLeastLoad(nodes []*node) []*node {
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if len(nodes) == 0 {
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newError("least load: no qualified outbound").AtInfo().WriteToLog()
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return nil
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}
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expected := int(s.settings.Expected)
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availableCount := len(nodes)
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if expected > availableCount {
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return nodes
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}
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if expected <= 0 {
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expected = 1
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}
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if len(s.settings.Baselines) == 0 {
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return nodes[:expected]
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}
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count := 0
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// go through all base line until find expected selects
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for _, b := range s.settings.Baselines {
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baseline := time.Duration(b)
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for i := count; i < availableCount; i++ {
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if nodes[i].RTTDeviationCost >= baseline {
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break
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}
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count = i + 1
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}
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// don't continue if find expected selects
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if count >= expected {
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newError("applied baseline: ", baseline).AtDebug().WriteToLog()
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break
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}
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}
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if s.settings.Expected > 0 && count < expected {
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count = expected
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}
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return nodes[:count]
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}
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func (s *LeastLoadStrategy) getNodes(candidates []string, maxRTT time.Duration) []*node {
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if s.observer == nil {
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common.Must(core.RequireFeatures(s.ctx, func(observatory extension.Observatory) error {
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s.observer = observatory
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return nil
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}))
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}
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observeResult, err := s.observer.GetObservation(s.ctx)
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if err != nil {
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newError("cannot get observation").Base(err).WriteToLog()
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return make([]*node, 0)
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}
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results := observeResult.(*observatory.ObservationResult)
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outboundlist := outboundList(candidates)
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var ret []*node
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for _, v := range results.Status {
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if v.Alive && (v.Delay < maxRTT.Milliseconds() || maxRTT == 0) && outboundlist.contains(v.OutboundTag) {
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record := &node{
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Tag: v.OutboundTag,
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CountAll: 1,
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CountFail: 1,
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RTTAverage: time.Duration(v.Delay) * time.Millisecond,
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RTTDeviation: time.Duration(v.Delay) * time.Millisecond,
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RTTDeviationCost: time.Duration(s.costs.Apply(v.OutboundTag, float64(time.Duration(v.Delay)*time.Millisecond))),
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}
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if v.HealthPing != nil {
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record.RTTAverage = time.Duration(v.HealthPing.Average)
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record.RTTDeviation = time.Duration(v.HealthPing.Deviation)
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record.RTTDeviationCost = time.Duration(s.costs.Apply(v.OutboundTag, float64(v.HealthPing.Deviation)))
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record.CountAll = int(v.HealthPing.All)
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record.CountFail = int(v.HealthPing.Fail)
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}
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ret = append(ret, record)
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}
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}
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leastloadSort(ret)
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return ret
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}
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func leastloadSort(nodes []*node) {
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sort.Slice(nodes, func(i, j int) bool {
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left := nodes[i]
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right := nodes[j]
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if left.RTTDeviationCost != right.RTTDeviationCost {
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return left.RTTDeviationCost < right.RTTDeviationCost
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}
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if left.RTTAverage != right.RTTAverage {
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return left.RTTAverage < right.RTTAverage
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}
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if left.CountFail != right.CountFail {
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return left.CountFail < right.CountFail
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}
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if left.CountAll != right.CountAll {
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return left.CountAll > right.CountAll
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}
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return left.Tag < right.Tag
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})
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}
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