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Least load balancer (#2999)
* v5: Health Check & LeastLoad Strategy (rebased from 2c5a71490368500a982018a74a6d519c7e121816) Some changes will be necessary to integrate it into V2Ray * Update proto * parse duration conf with time.Parse() * moving health ping to observatory as a standalone component * moving health ping to observatory as a standalone component: auto generated file * add initialization for health ping * incorporate changes in router implementation * support principle target output * add v4 json support for BurstObservatory & fix balancer reference * update API command * remove cancelled API * return zero length value when observer is not found * remove duplicated targeted dispatch * adjust test with updated structure * bug fix for observer * fix strategy selector * fix strategy least load * Fix ticker usage ticker.Close does not close ticker.C * feat: Replace default Health Ping URL to HTTPS (#1991) * fix selectLeastLoad() returns wrong number of nodes (#2083) * Test: fix leastload strategy unit test * fix(router): panic caused by concurrent map read and write (#2678) * Clean up code --------- Co-authored-by: Jebbs <qjebbs@gmail.com> Co-authored-by: Shelikhoo <xiaokangwang@outlook.com> Co-authored-by: 世界 <i@sekai.icu> Co-authored-by: Bernd Eichelberger <46166740+4-FLOSS-Free-Libre-Open-Source-Software@users.noreply.github.com> Co-authored-by: 秋のかえで <autmaple@protonmail.com> Co-authored-by: Rinka <kujourinka@gmail.com>
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105 changed files with 3523 additions and 429 deletions
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@ -121,28 +121,45 @@ func (rr *RoutingRule) BuildCondition() (Condition, error) {
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return conds, nil
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}
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func (br *BalancingRule) Build(ohm outbound.Manager) (*Balancer, error) {
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switch br.Strategy {
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case "leastPing":
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// Build builds the balancing rule
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func (br *BalancingRule) Build(ohm outbound.Manager, dispatcher routing.Dispatcher) (*Balancer, error) {
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switch strings.ToLower(br.Strategy) {
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case "leastping":
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return &Balancer{
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selectors: br.OutboundSelector,
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strategy: &LeastPingStrategy{},
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ohm: ohm,
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}, nil
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case "roundRobin":
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case "roundrobin":
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return &Balancer{
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selectors: br.OutboundSelector,
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strategy: &RoundRobinStrategy{},
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ohm: ohm,
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}, nil
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case "random":
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fallthrough
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default:
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case "leastload":
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i, err := br.StrategySettings.GetInstance()
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if err != nil {
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return nil, err
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}
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s, ok := i.(*StrategyLeastLoadConfig)
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if !ok {
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return nil, newError("not a StrategyLeastLoadConfig").AtError()
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}
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leastLoadStrategy := NewLeastLoadStrategy(s)
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return &Balancer{
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selectors: br.OutboundSelector,
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strategy: &RandomStrategy{},
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ohm: ohm,
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ohm: ohm, fallbackTag: br.FallbackTag,
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strategy: leastLoadStrategy,
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}, nil
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case "random":
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fallthrough
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case "":
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return &Balancer{
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selectors: br.OutboundSelector,
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ohm: ohm, fallbackTag: br.FallbackTag,
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strategy: &RandomStrategy{},
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}, nil
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default:
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return nil, newError("unrecognized balancer type")
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}
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}
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