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Fix int overflow on x32 processors causing panic (#3810)
During the roll, "duration" is converted to int, causing overflow on x32 processors. The value may be very small or negative, causing a panic in rand.Intn.
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@ -156,7 +156,7 @@ func (h *HealthPing) doCheck(tags []string, duration time.Duration, rounds int)
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for i := 0; i < rounds; i++ {
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for i := 0; i < rounds; i++ {
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delay := time.Duration(0)
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delay := time.Duration(0)
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if duration > 0 {
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if duration > 0 {
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delay = time.Duration(dice.Roll(int(duration)))
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delay = time.Duration(dice.RollInt63n(int64(duration)))
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}
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}
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time.AfterFunc(delay, func() {
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time.AfterFunc(delay, func() {
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errors.LogDebug(h.ctx, "checking ", handler)
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errors.LogDebug(h.ctx, "checking ", handler)
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@ -14,6 +14,14 @@ func Roll(n int) int {
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return rand.Intn(n)
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return rand.Intn(n)
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}
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}
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// RollInt63n returns a non-negative number between 0 (inclusive) and n (exclusive).
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func RollInt63n(n int64) int64 {
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if n == 1 {
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return 0
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}
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return rand.Int63n(n)
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}
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
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func RollDeterministic(n int, seed int64) int {
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func RollDeterministic(n int, seed int64) int {
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if n == 1 {
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if n == 1 {
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