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fix: revert previous change on IsValid() function; add validation in getUoTConnection();
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2df418abf1
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@ -11,6 +11,9 @@ import (
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)
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)
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func (h *Handler) getUoTConnection(ctx context.Context, dest net.Destination) (stat.Connection, error) {
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func (h *Handler) getUoTConnection(ctx context.Context, dest net.Destination) (stat.Connection, error) {
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if dest.Address == nil {
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return nil, newError("nil destination address")
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}
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if !dest.Address.Family().IsDomain() {
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if !dest.Address.Family().IsDomain() {
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return nil, os.ErrInvalid
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return nil, os.ErrInvalid
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}
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}
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@ -113,7 +113,7 @@ func (d Destination) String() string {
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// IsValid returns true if this Destination is valid.
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// IsValid returns true if this Destination is valid.
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func (d Destination) IsValid() bool {
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func (d Destination) IsValid() bool {
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return d.Address != nil && d.Network != Network_Unknown
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return d.Network != Network_Unknown
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}
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}
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// AsDestination converts current Endpoint into Destination.
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// AsDestination converts current Endpoint into Destination.
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