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add Round-Robin Strategy to balancer (#2844)
* add Round-Robin Strategy * clean up
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9becf02316
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@ -2,6 +2,7 @@ package router
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import (
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"context"
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sync "sync"
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"github.com/xtls/xray-core/common/dice"
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"github.com/xtls/xray-core/features/extension"
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@ -23,6 +24,39 @@ func (s *RandomStrategy) PickOutbound(tags []string) string {
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return tags[dice.Roll(n)]
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}
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type RoundRobinStrategy struct {
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mu sync.Mutex
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tags []string
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index int
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roundRobin *RoundRobinStrategy
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}
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func NewRoundRobin(tags []string) *RoundRobinStrategy {
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return &RoundRobinStrategy{
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tags: tags,
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}
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}
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func (r *RoundRobinStrategy) NextTag() string {
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r.mu.Lock()
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defer r.mu.Unlock()
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tags := r.tags[r.index]
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r.index = (r.index + 1) % len(r.tags)
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return tags
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}
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func (s *RoundRobinStrategy) PickOutbound(tags []string) string {
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if len(tags) == 0 {
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panic("0 tags")
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}
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if s.roundRobin == nil {
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s.roundRobin = NewRoundRobin(tags)
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}
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tag := s.roundRobin.NextTag()
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return tag
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}
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type Balancer struct {
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selectors []string
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strategy BalancingStrategy
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@ -129,6 +129,12 @@ func (br *BalancingRule) Build(ohm outbound.Manager) (*Balancer, error) {
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strategy: &LeastPingStrategy{},
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ohm: ohm,
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}, nil
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case "roundRobin":
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return &Balancer{
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selectors: br.OutboundSelector,
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strategy: &RoundRobinStrategy{},
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ohm: ohm,
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}, nil
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case "random":
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fallthrough
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default:
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@ -43,6 +43,8 @@ func (r *BalancingRule) Build() (*router.BalancingRule, error) {
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strategy = strategyRandom
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case strategyLeastPing:
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strategy = "leastPing"
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case strategyRoundRobin:
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strategy = "roundRobin"
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default:
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return nil, newError("unknown balancing strategy: " + r.Strategy.Type)
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}
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@ -1,6 +1,7 @@
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package conf
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const (
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strategyRandom string = "random"
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strategyLeastPing string = "leastping"
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strategyRandom string = "random"
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strategyLeastPing string = "leastping"
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strategyRoundRobin string = "roundrobin"
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)
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