#!/usr/bin/python # -*- coding: utf-8 -*- # # Copyright (C) 2011 Sebastien Helleu # # This file is part of QWeeChat, a Qt remote GUI for WeeChat. # # QWeeChat is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # QWeeChat is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with QWeeChat. If not, see . # # # I/O with WeeChat/relay. # import struct import qt_compat QtCore = qt_compat.import_module('QtCore') QtNetwork = qt_compat.import_module('QtNetwork') _PROTO_INIT_CMDS = ['init password=%(password)s,compression=gzip', '(listbuffers) hdata buffer:gui_buffers(*) number,full_name,nicklist,title', '(listlines) hdata buffer:gui_buffers(*)/own_lines/first_line(*)/data date,displayed,prefix,message', '(nicklist) nicklist', ''] class Network(QtCore.QObject): """I/O with WeeChat/relay.""" statusChanged = qt_compat.Signal(str, str) messageFromWeechat = qt_compat.Signal(QtCore.QByteArray) def __init__(self, *args): apply(QtCore.QObject.__init__, (self,) + args) self.status_disconnected = 'disconnected' self.status_connecting = 'connecting...' self.status_connected = 'connected' self._server = None self._port = None self._password = None self._buffer = QtCore.QByteArray() self._socket = QtNetwork.QTcpSocket() self._socket.connected.connect(self._socket_connected) self._socket.error.connect(self._socket_error) self._socket.readyRead.connect(self._socket_read) self._socket.disconnected.connect(self._socket_disconnected) def _socket_connected(self): """Slot: socket connected.""" self.statusChanged.emit(self.status_connected, None) if self._password: self._socket.write('\n'.join(_PROTO_INIT_CMDS) % {'password': str(self._password)}) def _socket_error(self, error): """Slot: socket error.""" self.statusChanged.emit(self.status_disconnected, 'Failed, error: %s' % self._socket.errorString()) def _socket_read(self): """Slot: data available on socket.""" avail = self._socket.bytesAvailable() bytes = self._socket.read(avail) self._buffer.append(bytes) while len(self._buffer) >= 4: remainder = None length = struct.unpack('>i', self._buffer[0:4])[0] if len(self._buffer) < length: # partial message, just wait for end of message break # more than one message? if length < len(self._buffer): # save beginning of another message remainder = self._buffer[length:] self._buffer = self._buffer[0:length] self.messageFromWeechat.emit(self._buffer) self._buffer.clear() if remainder: self._buffer.append(remainder) def _socket_disconnected(self): """Slot: socket disconnected.""" self._server = None self._port = None self._password = None self.statusChanged.emit(self.status_disconnected, None) def is_connected(self): return self._socket.state() == QtNetwork.QAbstractSocket.ConnectedState def connect_weechat(self, server, port, password): self._server = server try: self._port = int(port) except: self._port = 0 self._password = password if self._socket.state() == QtNetwork.QAbstractSocket.ConnectedState: return if self._socket.state() != QtNetwork.QAbstractSocket.UnconnectedState: self._socket.abort() self._socket.connectToHost(self._server, self._port) self.statusChanged.emit(self.status_connecting, None) def disconnect_weechat(self): if self._socket.state() != QtNetwork.QAbstractSocket.UnconnectedState: if self._socket.state() != QtNetwork.QAbstractSocket.ConnectedState: self.statusChanged.emit(self.status_disconnected, None) self._socket.abort() def send_to_weechat(self, message): self._socket.write(message) def status_icon(self, status): icon = {self.status_disconnected: 'dialog-close.png', self.status_connecting: 'dialog-close.png', self.status_connected: 'dialog-ok-apply.png'} return icon.get(status, '')