gajim3/gajim/gtk/manage_sounds.py

139 lines
5.0 KiB
Python

# This file is part of Gajim.
#
# Gajim is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published
# by the Free Software Foundation; version 3 only.
#
# Gajim is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Gajim. If not, see <http://www.gnu.org/licenses/>.
import os
from gi.repository import Gdk
from gi.repository import Gtk
from gajim.common import app
from gajim.common.helpers import play_sound
from gajim.common.helpers import check_soundfile_path
from gajim.common.helpers import strip_soundfile_path
from gajim.common.i18n import _
from .util import get_builder
class ManageSounds(Gtk.ApplicationWindow):
def __init__(self, transient_for):
Gtk.ApplicationWindow.__init__(self)
self.set_application(app.app)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_show_menubar(False)
self.set_name('ManageSounds')
self.set_default_size(400, 400)
self.set_resizable(True)
self.set_transient_for(transient_for)
self.set_modal(True)
self.set_title(_('Manage Sounds'))
self._ui = get_builder('manage_sounds.ui')
self.add(self._ui.manage_sounds)
filter_ = Gtk.FileFilter()
filter_.set_name(_('All files'))
filter_.add_pattern('*')
self._ui.filechooser.add_filter(filter_)
filter_ = Gtk.FileFilter()
filter_.set_name(_('Wav Sounds'))
filter_.add_pattern('*.wav')
self._ui.filechooser.add_filter(filter_)
self._ui.filechooser.set_filter(filter_)
self._fill_sound_treeview()
self.connect('key-press-event', self._on_key_press)
self._ui.connect_signals(self)
self.show_all()
@staticmethod
def _on_row_changed(model, path, iter_):
sound_event = model[iter_][3]
app.settings.set_soundevent_setting(sound_event,
'enabled',
bool(model[path][0]))
app.settings.set_soundevent_setting(sound_event,
'path',
model[iter_][2])
def _on_toggle(self, _cell, path):
if self._ui.filechooser.get_filename() is None:
return
model = self._ui.sounds_treeview.get_model()
model[path][0] = not model[path][0]
def _fill_sound_treeview(self):
model = self._ui.sounds_treeview.get_model()
model.clear()
# pylint: disable=line-too-long
sounds_dict = {
'attention_received': _('Attention Message Received'),
'first_message_received': _('First Message Received'),
'next_message_received_focused': _('Next Message Received Focused'),
'next_message_received_unfocused': _('Next Message Received Unfocused'),
'contact_connected': _('Contact Connected'),
'contact_disconnected': _('Contact Disconnected'),
'message_sent': _('Message Sent'),
'muc_message_highlight': _('Group Chat Message Highlight'),
'muc_message_received': _('Group Chat Message Received'),
}
# pylint: enable=line-too-long
for sound_event, sound_name in sounds_dict.items():
settings = app.settings.get_soundevent_settings(sound_event)
model.append((settings['enabled'],
sound_name,
settings['path'],
sound_event))
def _on_cursor_changed(self, treeview):
model, iter_ = treeview.get_selection().get_selected()
path_to_snd_file = check_soundfile_path(model[iter_][2])
if path_to_snd_file is None:
self._ui.filechooser.unselect_all()
else:
self._ui.filechooser.set_filename(str(path_to_snd_file))
def _on_file_set(self, button):
model, iter_ = self._ui.sounds_treeview.get_selection().get_selected()
filename = button.get_filename()
directory = os.path.dirname(filename)
app.settings.set('last_sounds_dir', directory)
path_to_snd_file = strip_soundfile_path(filename)
# set new path to sounds_model
model[iter_][2] = str(path_to_snd_file)
# set the sound to enabled
model[iter_][0] = True
def _on_clear(self, *args):
self._ui.filechooser.unselect_all()
model, iter_ = self._ui.sounds_treeview.get_selection().get_selected()
model[iter_][2] = ''
model[iter_][0] = False
def _on_play(self, *args):
model, iter_ = self._ui.sounds_treeview.get_selection().get_selected()
snd_event_config_name = model[iter_][3]
play_sound(snd_event_config_name)
def _on_key_press(self, _widget, event):
if event.keyval == Gdk.KEY_Escape:
self.destroy()