spirit/src/game/StaticObject.h

17 lines
367 B
C++

#include "GameObject.h"
class StaticObject: public GameObject
{
public:
StaticObject(int x, int y, int w, int h, SDL_Rect srcrect): GameObject(x, y, w, h)
{
this->srcrect = srcrect;
}
Frame frame()
{
return Frame(this->dstrect, this->srcrect);
}
protected:
SDL_Rect srcrect;
};