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#include "DinamicObject.h"
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class Fire: public DinamicObject
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{
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public:
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Fire(int x, int y): DinamicObject(x, y, 128, 128, map<string, vector<SDL_Rect>>(), 5)
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{
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for (int i = 1; i <= 4; i++) (this->animations)[""].push_back((SDL_Rect){i*16,0,16,16});
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}
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}; |