#ifndef WINDOW #define WINDOW #include #include #include #include #include "../game/GameObject.h" using namespace std; class Window { public: Window(int width, int height, int windowFps, int windowFlags); void clear(); void draw(GameObject &draw); void update(); void quit(); private: SDL_Window *window; SDL_Renderer *renderer; SDL_Texture* spritesheet; int windowDelay; }; #endif //WINDOW