#include "window.h" Window::Window(int width, int height, int sdlOption) { if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) { cout << "Failed to initialize the SDL2 library\n"; this->quit(); } this->window = SDL_CreateWindow("Spirit", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, sdlOption); if(!(this->window)) { cout << "Failed to create window: " << SDL_GetError() << "\n"; this->quit(); } SDL_SetWindowResizable(this->window, SDL_TRUE); this->spritesheet = SDL_LoadBMP("./spritesheet.bmp"); if(!spritesheet) { cout << "Failed to open spritesheet file\n"; this->quit(); } this->surface = SDL_GetWindowSurface(this->window); if(!surface) { cout << "Failed to get the surface from the window" << SDL_GetError() << "\n"; this->quit(); } }; void Window::clear() { SDL_FillRect(this->surface, NULL, 0x000000); } void Window::draw() { SDL_FillRect(this->surface, NULL, 0x000000); } void Window::update() { SDL_UpdateWindowSurface(this->window); this->surface = SDL_GetWindowSurface(this->window); if(!surface) { cout << "Failed to get the surface from the window" << SDL_GetError() << "\n"; this->quit(); } } void Window::quit() { SDL_Quit(); exit(0); }