squawk/ui/accounts.cpp

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#include "accounts.h"
#include "ui_accounts.h"
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#include <QDebug>
Accounts::Accounts(Models::Accounts* p_model, QWidget *parent) :
m_ui(new Ui::Accounts),
model(p_model),
editing(false)
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{
m_ui->setupUi(this);
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connect(m_ui->addButton, SIGNAL(clicked(bool)), this, SLOT(onAddButton(bool)));
connect(m_ui->editButton, SIGNAL(clicked(bool)), this, SLOT(onEditButton(bool)));
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m_ui->tableView->setModel(model);
connect(m_ui->tableView->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(onSelectionChanged(const QItemSelection&, const QItemSelection&)));
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}
Accounts::~Accounts() = default;
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void Accounts::onAddButton(bool clicked)
{
Account* acc = new Account();
connect(acc, SIGNAL(accepted()), this, SLOT(onAccountAccepted()));
connect(acc, SIGNAL(rejected()), this, SLOT(onAccountRejected()));
acc->exec();
}
void Accounts::onAccountAccepted()
{
Account* acc = static_cast<Account*>(sender());
QMap<QString, QVariant> map = acc->value();
const Models::Account* mAcc = model->getAccount(m_ui->tableView->selectionModel()->selectedRows().at(0).row());
if (editing) {
emit changeAccount(mAcc->getName(), map);
} else {
emit newAccount(map);
}
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editing = false;
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}
void Accounts::onAccountRejected()
{
Account* acc = static_cast<Account*>(sender());
acc->deleteLater();
editing = false;
}
void Accounts::onEditButton(bool clicked)
{
Account* acc = new Account();
const Models::Account* mAcc = model->getAccount(m_ui->tableView->selectionModel()->selectedRows().at(0).row());
acc->setData({
{"login", mAcc->getLogin()},
{"password", mAcc->getPassword()},
{"server", mAcc->getServer()},
{"name", mAcc->getName()},
{"resource", mAcc->getResource()}
});
acc->lockId();
connect(acc, SIGNAL(accepted()), this, SLOT(onAccountAccepted()));
connect(acc, SIGNAL(rejected()), this, SLOT(onAccountRejected()));
editing = true;
acc->exec();
}
void Accounts::onSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
{
const QItemSelection& selection = m_ui->tableView->selectionModel()->selection();
if (selection.size() == 0) {
m_ui->editButton->setEnabled(false);
} else if (selection.size() == 1) {
m_ui->editButton->setEnabled(true);
} else {
m_ui->editButton->setEnabled(false);
}
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}