stories/engine/window.h

38 lines
796 B
C++

#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <vulkan/vulkan.h>
#include <stdexcept>
#include <vector>
#include <algorithm>
namespace Engine {
class Engine;
class Window {
friend class Engine;
public:
Window(uint32_t width = 800, uint32_t height = 600);
~Window();
std::vector<const char *> getRequiredVulkanExtensions() const;
VkExtent2D waitForResize() const;
VkExtent2D getSize() const;
VkExtent2D getDrawableSize() const;
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) const;
void createSurface(VkInstance instance, VkSurfaceKHR* out) const;
private:
static SDL_Window* createWindow(uint32_t width = 800, uint32_t height = 600);
private:
SDL_Window* sdl;
VkExtent2D extent;
};
}