31 lines
491 B
C++
31 lines
491 B
C++
#pragma once
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#include <stdint.h>
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#include <vector>
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#include <string>
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#include <vulkan/vulkan.h>
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#include "utils.h"
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namespace Engine {
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class Program {
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public:
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enum ShaderType {
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vertex,
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fragment
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};
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Program();
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void loadSPIRV(const std::string& path, ShaderType type);
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std::size_t codeSize(ShaderType type) const;
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const uint32_t* code(ShaderType type) const;
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private:
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std::vector<char> vertexShader;
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std::vector<char> fragmentShader;
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};
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}
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