#pragma once #include #include "utils.h" namespace Engine { class Window; class Instance; class Engine; class LogicalDevice; class Surface { friend class Engine; friend class LogicalDevice; public: Surface(const Instance* instance, const Window* window); ~Surface(); VkExtent2D waitForResize() const; VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) const; VkSurfaceFormatKHR chooseSwapSurfaceFormat(const SwapChainSupportDetails& swapChainSupport) const; bool isDeviceSutable(VkPhysicalDevice device) const; SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) const; QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) const; private: VkSurfaceKHR vk; const Instance* instance; const Window* window; }; }