Starting to unhardcode, pipelines are now created from outside

This commit is contained in:
Blue 2023-10-16 15:47:47 -03:00
parent 2b33897b4a
commit dc3ac2fdf5
Signed by: blue
GPG key ID: 9B203B252A63EE38
16 changed files with 386 additions and 159 deletions

20
shaders/br.vert Normal file
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#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.5, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, -0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}

20
shaders/tl.vert Normal file
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@ -0,0 +1,20 @@
#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.5, 0.5),
vec2(-0.5, 0.5),
vec2(-0.5, -0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}