Starting to unhardcode, pipelines are now created from outside
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2b33897b4a
commit
dc3ac2fdf5
16 changed files with 386 additions and 159 deletions
20
shaders/br.vert
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20
shaders/br.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.5, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, -0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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20
shaders/tl.vert
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20
shaders/tl.vert
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@ -0,0 +1,20 @@
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5),
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vec2(-0.5, -0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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