very crude first triangle pre version

This commit is contained in:
Blue 2023-09-24 13:16:10 -03:00
parent 649fdb795f
commit 8d5f6e8a3e
Signed by: blue
GPG key ID: 9B203B252A63EE38
22 changed files with 1789 additions and 5 deletions

24
shaders/CMakeLists.txt Normal file
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@ -0,0 +1,24 @@
set(GLSL_VALIDATOR "glslangValidator")
file(GLOB_RECURSE GLSL_SOURCE_FILES
"*.frag"
"*.vert"
)
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_dependencies(stories Shaders)

9
shaders/shader.frag Normal file
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#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

20
shaders/shader.vert Normal file
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#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}