very crude first triangle pre version
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22 changed files with 1789 additions and 5 deletions
24
shaders/CMakeLists.txt
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24
shaders/CMakeLists.txt
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set(GLSL_VALIDATOR "glslangValidator")
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file(GLOB_RECURSE GLSL_SOURCE_FILES
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"*.frag"
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"*.vert"
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)
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foreach(GLSL ${GLSL_SOURCE_FILES})
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get_filename_component(FILE_NAME ${GLSL} NAME)
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set(SPIRV "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
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add_custom_command(
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OUTPUT ${SPIRV}
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COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
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COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
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DEPENDS ${GLSL})
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list(APPEND SPIRV_BINARY_FILES ${SPIRV})
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endforeach(GLSL)
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add_custom_target(
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Shaders
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DEPENDS ${SPIRV_BINARY_FILES}
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)
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add_dependencies(stories Shaders)
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9
shaders/shader.frag
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9
shaders/shader.frag
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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20
shaders/shader.vert
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20
shaders/shader.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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