window resize handled, instance improved a bit

This commit is contained in:
Blue 2023-10-14 19:57:47 -03:00
parent e114c36690
commit 2b33897b4a
Signed by: blue
GPG key ID: 9B203B252A63EE38
16 changed files with 182 additions and 115 deletions

View file

@ -23,6 +23,7 @@
#include "window.h"
#include "surface.h"
#include "instance.h"
#include "physicaldevice.h"
#include "logicaldevice.h"
@ -30,21 +31,21 @@ namespace Engine {
const int MAX_FRAMES_IN_FLIGHT = 2;
class Instance;
class Engine {
friend class Instance;
public:
Engine();
~Engine();
void run();
bool enableValidationLayers() const;
void addLayer(const std::string& layerName);
void addInstanceExtension(const std::string& extensionName);
void addDeviceExtension(const std::string& extensionName);
void enableDebug();
std::vector<const char *> getRequiredVulkanExtensions() const;
private:
void initVulkan();
void mainLoop();
void cleanup();
void pickPhysicalDevice();
void handleWindowEvent(const SDL_WindowEvent& e);
private:
bool initialized;
@ -53,17 +54,9 @@ private:
Surface* surface;
PhysicalDevice* physicalDevice;
LogicalDevice* logicalDevice;
std::set<std::string> layerNames;
std::set<std::string> instanceExtensionNames;
std::set<std::string> deviceExtensionNames;
std::vector<const char*> layers;
std::vector<const char*> instanceExtensions;
std::vector<const char*> deviceExtensions;
void initVulkan();
void mainLoop();
void cleanup();
void pickPhysicalDevice();
};
}