window resize handled, instance improved a bit
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parent
e114c36690
commit
2b33897b4a
16 changed files with 182 additions and 115 deletions
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@ -23,6 +23,7 @@
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#include "window.h"
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#include "surface.h"
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#include "instance.h"
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#include "physicaldevice.h"
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#include "logicaldevice.h"
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@ -30,21 +31,21 @@ namespace Engine {
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const int MAX_FRAMES_IN_FLIGHT = 2;
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class Instance;
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class Engine {
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friend class Instance;
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public:
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Engine();
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~Engine();
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void run();
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bool enableValidationLayers() const;
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void addLayer(const std::string& layerName);
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void addInstanceExtension(const std::string& extensionName);
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void addDeviceExtension(const std::string& extensionName);
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void enableDebug();
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std::vector<const char *> getRequiredVulkanExtensions() const;
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private:
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void initVulkan();
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void mainLoop();
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void cleanup();
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void pickPhysicalDevice();
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void handleWindowEvent(const SDL_WindowEvent& e);
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private:
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bool initialized;
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@ -53,17 +54,9 @@ private:
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Surface* surface;
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PhysicalDevice* physicalDevice;
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LogicalDevice* logicalDevice;
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std::set<std::string> layerNames;
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std::set<std::string> instanceExtensionNames;
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std::set<std::string> deviceExtensionNames;
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std::vector<const char*> layers;
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std::vector<const char*> instanceExtensions;
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std::vector<const char*> deviceExtensions;
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void initVulkan();
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void mainLoop();
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void cleanup();
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void pickPhysicalDevice();
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};
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}
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